Sharon Begley
|
Jan 7, 2009 04:26 PM
It’s too soon to load Tetris
onto the equipment that soldiers carry into battle, but there’s an
intriguing hint that playing that geometric game might act as what
scientists are calling a “cognitive vaccine” against the horrible
flashbacks that characterize post-traumatic stress disorder (PTSD),
which more and more of those returning home from Iraq and Afghanistan are suffering.
The idea of using Tetris to vaccinate soldiers against PTSD rests on two facts. One, the
brain has a finite processing capacity for each of two kinds of
information: sensory/visual/spatial and narrative/meaning. Two, there
is a window of about 6 hours to disrupt memory consolidation. What this
implies, scientists led by Emily Holmes of the University of Oxford
write in a new paper in the open-access journal PLoS One,
is that a sufficiently demanding visuospatial task will keep the brain
from retaining other spatial/visual information--that is, images,
including traumatic ones. Tetris should be such a task, since recognizing the shapes and moving the blocks around places demands on the brain’s spatial-processing channel.
“Visuospatial
tasks post-trauma, performed within the time window for memory
consolidation,” write the scientists, should “reduce subsequent
flashbacks.” But importantly, the narrative and meaning of the events
should be unaffected, since that is a separate processing channel:
people should remember that they witnessed or experienced a trauma, but
should not be besieged by vivid visual images of it.
To test their idea, the scientists had 40 volunteers, aged
18 to 47, watch a 12-minute film showing such traumatic events as
graphic scenes of actual surgery, fatal road traffic accidents and
drowning. After a 30-minute break, half the volunteers played Tetris
for 10 minutes and half did not. The scientists then had them keep a
daily diary, noting when they had a flashback to any of the awful
images in the film.
The initial results were promising. Playing Tetris soon after viewing the gory film clips reduced the number of flashbacks the volunteers had from just over 6 to about 3.
It really did look as if the visuospatial demands of Tetris blocked the
consolidation of the traumatic visuospatial memories. (Tetris should
not interfere with memories for new facts, but you should probably
think twice before playing it right after you tried to memorize a map
or something else with a lot of visual or spatial content.)
“This is only
a first step in showing that this might be a viable approach to
preventing PTSD,” said Holmes. “We wanted to find a way to dampen down
flashbacks—that is, the raw sensory images of trauma that are
over-represented in the memories of those with PTSD. Tetris may work by
competing for the brain’s resources for sensory information. We suggest
it specifically interferes with the way sensory memories are laid down
in the period after trauma and thus reduces the number of flashbacks.”
It’s
crucial that a “vaccine” like this not interfere with the actual memory
of the trauma—or how would victims of rape or other traumatic crime
testify in court, and how would soldiers who witnessed atrocities be
able to report them?
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