You see a lot, don't you doctor? Why don't you turn that high-powered perception at yourself and tell us what you see? Or maybe you're afraid to.
--Clarice Starling to Hannibal Lecter in "The Silence of the Lambs"
Last week, we kicked off our most recent "We Have a Problem" installment with an examination of the issues facing the Playstation 3 ("Tokyo, We Have a Problem ...") and the Xbox 360 ("Redmond, We Have a Problem ..."). We promised that the next occupant of the hot seat would be the Wii ("Kyoto, We Have a Problem ...") but it's been over a week, and we've yet to deliver. What happened?
While it's certainly possible, as suggested by both a top executive at Nintendo and a fellow blogger, that neither Kyoto nor the Wii have any problems, that's not it. Amidst a hectic week or so--a brief jaunt to Boston; the debut of our Vs. Mode feature; an abortive office move; and a trip to Los Angeles for a friend's wedding--we simply haven't been able to give this post our full attention. (One might even say that we're developing a Nintendo drought of our own.) But we have been making progress on our analysis of the cracks in Nintendo's armor, and as an expression of contrition, we'd like to share some of that progress with you just in time for the weekend, in the form of a Q&A with Nintendo general manager and chief design guru Shigeru Miyamoto.
Early next week, we'll also have an interview with Nintendo of America president Reggie Fils-Aime, the tone of which can best be described as playfully combative. And while we won't make any more promises about precisely when you'll see our "Kyoto, We Have a Problem ..." post, this pair of interviews should give you an indication of where we're headed. We thank you for your patience, and have a great weekend.