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  • MTV News' Stephen Totilo Vs. Level Up's N'Gai Croal on the Halo 3 Multiplayer Beta. Final Round--Fight!

    N'Gai Croal | May 31, 2007 12:03 AM
    Halo 3
    Things finally heated up in Round 2 of our Vs. Mode exchange with MTV News videogame reporter Stephen Totilo on the Halo 3 multiplayer beta. We taunted him by urging him to step out of the ivory tower and join us in the trenches where we were trying to grapple with the essence of Halo multiplayer; he in turn punched below the belt by exposing specifics of our online ineptitude. In today's final round, we get up from our corners and come out swinging against a common opponent--the starkly unforgiving learning curve that plagues many online multiplayer games--in an attempt to figure out how the rest of us can be trained to wage war like the veterans who dominate Halo 3's virtual arena. Some excerpts:

    N'Gai Croal: My most provocative suggestion, however, would involve a change in how Microsoft doles out Achievement points on a per-title basis. For titles like Halo 3, where multiplayer is half or more of the reason people buy the game, developers should be encouraged to include a multiplayer campaign mode with as many Achievement points as single-player, effectively doubling the number of points available from that one game. This new multiplayer campaign mode would be an expansion of the training mode that you suggested, modeled after racing games like Burnout (maps and match types would be made available in tiers) and Gran Turismo (license tests for maps, weapons, equipment and match types) so that gamers are systematically trained for multiplayer--including team play and clan play--in much the same way that racing games teach us throughout single-player.

    Stephen Totilo: You didn't mention it, but I think what you were trying to hint to them that they should look at good old Perfect Dark on the Nintendo 64, a game so ahead of its time that when they made a sequel years later, they had to number the new one as a prequel. It didn't just have competitive multiplayer. It also had co-op multiplayer, something crazy called counter-op (which looks like it will resurface in a game called The Crossing) and--get this--it had a multiplayer-map set of training missions called Challenges that lurked within the game's Combat Simulator. You played these challenges against--and sometimes with--computer-controlled bots. You could play them by yourself or with friends. The Challenges are what you and I are looking for in Halo, I think.

    Click on the link below to read Final Round in its entirety.

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  • Level Up's Top Five Gaming Tidbits for May 31st, 2007

    N'Gai Croal | May 31, 2007 12:01 AM
    1. EA!...accused of backing wrong horses
    2. MMO...killed the RPG star
    3. NYC...may say felony if minor sold "depraved" game
    4. DOC..."King of Kong" documentary disputed
    5. RND...Enter the world of "hypermilers"
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  • MTV News' Stephen Totilo Vs. Level Up's N'Gai Croal on the Halo 3 Multiplayer Beta. Round 2--Fight!

    N'Gai Croal | May 30, 2007 12:03 AM
    Halo 3 multiplayer beta

    Sometimes, that's just the way it goes; Round 1 of our Vs. Mode exchange on the Halo 3 multiplayer beta with MTV News videogame reporter Stephen Totilo was a largely friendly affair. For our part, we reminisced about communal gaming experiences from games gone by in an attempt to understand why online multiplayer generally leaves us cold, while Totilo variously compared Halo 3's multiplayer to baseball, basketball and "Survivor." And while there's nothing wrong with collegiality, our readers want to see some blood ink pixels spilled. Today, in Round 2 of our exchange, things get more than a bit personal as we hone in on what Halo feels like for a newbie. Some excerpts:

    N'Gai Croal: Separately, I've met up with you and Level Up Xbox 360 correspondent Rolf Ebeling, but our handful of shared experiences didn't produce much in the way of coordinated action or in-game cameraderie. The real bonding took place during the after-action reports in the lobbies waiting for the next match to begin. During the games themselves, I felt as though I was pretty much on my own, but crucially and cruelly robbed of the narcissistic godhood around which single-player games are generally based--it wasn't all about me anymore. In other words, I was spawned into a world where I was fundamentally alone, and the only sure thing was that I was going to die.

    Stephen Totilo: Let's be completely honest, N'Gai, and admit to the readers that we're such neophytes that when we played the same maps together we couldn't even get the Team Chat function working. We weren't working together because we couldn't talk to each other. I do recall one map where a player far better than us--so talented that he even knew how to use the Team Chat function!--effectively guided our little band of half-brothers to momentary mid-match success. Then he stopped coaching us, yelling something about desperately needing cover fire, and we went back to losing our match.

    Click on the link below to read Round 2 in its entirety.

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  • Level Up's Top Four Gaming Tidbits for May 30th, 2007

    N'Gai Croal | May 30, 2007 12:01 AM
    1. NEW...armor types for Halo 3 multiplayer?
    2. ONE...thousand words, this picture is worth
    3. DEF...CON developer, in his own words
    4. RND...Google, can you spare a dime?
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  • MTV News' Stephen Totilo Vs. Level Up's N'Gai Croal on the Halo 3 Multiplayer Beta. Round 1--Fight!

    N'Gai Croal | May 29, 2007 12:05 AM
    Ah, how time flies. It was just two months ago, towards the end of March, when we debuted our Vs. Mode series, billed as " a new occasional section...where two or more people will discuss and debate a popular game, a new announcement, a burning issue, or whatever else is of interest to us and our volunteer combatants." Our first combatant was Stephen Totilo, who covers videogames as a reporter for MTV News, and our topic of debate was the Sony Santa Monica-developed PlayStation 2 title God of War II. For the second installment, we butted heads with San Jose Mercury News reporter Dean Takahashi over the (de)merits of the Xbox 360 Elite and the price-reduced PlayStation Portable.

    Today, we welcome back the soon-to-be-married Totilo to discuss the virtues and vices of Bungie's Halo 3 multiplayer beta, created for the Xbox 360. The beta officially began on May 16th, but we and a slew of our fellow journalists got our hands on it early; first at a series of promotional events on May 11th, after which we were given an early access code to download the beta for ourselves. In the first part of our "previously recorded" email exchange with Totilo, we examine why in-person multiplayer gaming might be more engaging than its online counterpart and attempt to determine which sport or cultural phenomenon Halo most resembles. Some excerpts:

    N'Gai Croal: My heretofore unexplored lack of interest in online multiplayer didn't change much with the release of the PlayStation 2 or the Xbox; save for playing a handful of games with publicists and fellow journalists at industry events and online hands-on sessions, or dabbling with a few more titles shortly after they shipped, I was pretty much M.I.A., or AWOL, depending on how you look at it. And with the exception of a few quick bouts of Gears of War and Resistance: Fall of Man, the Xbox 360 and the Playstation 3 simply haven't forged in me the love of online multiplayer that warms the hearts of so many gamers. But in the interest of Vs. Mode, I'm willing to use the Halo 3 multiplayer beta as a springboard to see whether there's a place for me somewhere in this vast connected arena.

    Stephen Totilo: Maybe Halo isn't a sport and maybe it shouldn't be treated as if it can be as pure as one. Maybe it's more like "Survivor." I used to watch it regularly, and back when I did I noticed that the rules changed regularly. Those fundamental voting rules didn't, but many of the specific day-to-day ones did. Challenges changed. Tribes were shuffled. Monkey wrenches were thrown. Halo multiplayer games have always been full of tribal challenges: Capture the Flag, Slayer Deathmatch, King of the Hill. We've got VIP mode and Oddball mode. The challenges get mixed every time, even if getting voted off the island consistently involves getting tagging from a hop-and-shoot enemy. If Halo isn't baseball; if Halo isn't basketball; if it's "Survivor," then, yes, it could use more of a remix.

    Click on the link below to read Round 1 of our exchange in its entirety.

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  • The Complete Vs. Mode Featuring MTV News' Stephen Totilo Vs. Level Up's N'Gai Croal on God of War II

    N'Gai Croal | May 29, 2007 12:03 AM
    God of War II

    Note: This email exchange with MTV News reporter Stephen Totilo ran on N'Gai Croal's Level Up, in four separate installments, from March 26th-29th 2007. We now present it here in its entirety, under a single permalink, for easier printing, emailing and archival purposes.

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  • Level Up's Top Six Gaming Tidbits for May 29th, 2007

    N'Gai Croal | May 29, 2007 12:01 AM
    1. GOV...of Illinois spent $1 million on failed videogame ban
    2. MMO...report, weekly, from Michael Zenke and 1UP.com
    3. FPS...Would you shoot a real, live Iraqi from your computer?
    4. HOW...Lord British celebrated his 45th birthday
    5. RIM...A look at MMO business practices in China
    6. RND...Prof to Dept. of Homeland Security: Look at me
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  • Level Up's Top Seven Gaming Tidbits for May 25th, 2007

    N'Gai Croal | May 25, 2007 12:38 PM
    1. HOT...buttocks--could this explain Peter Moore's GTA IV tattoo?
    2. OOH...Threaders applaud focus on Xbox 360 hardware flaws
    3. BOO...A live action Sims movie? Color us skeptical
    4. ONE...way street? Such is the much-touted Wii60 alliance
    5. MEH...Nintendo event fails to wow admirers, haters
    6. ESA...and parents under fire from game journalists
    7. RND...Dr. Laura takes break to remove log from her eye
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  • Level Up's Top Eight Gaming Tidbits for May 24th, 2007

    N'Gai Croal | May 24, 2007 01:10 PM
    1. WED...Game journo solicits wedding planning advice
    2. WOW...creators grant a wish; responses vary wildly
    3. XBX...Ex-Microserf looks back at the first Xbox
    4. HMM...Skeptical reviews of Aegia, CellFactor
    5. PS3...programmer, taken to task by fanboy, responds
    6. HL2...Valve's Gabe Newell on why he's in bed with EA
    7. HOW...to build a better action hero
    8. RND...Buffy creator rages against misogyny
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  • In Which Level Up's Xbox 360 Correspondent, a Newly-Minted Father, Uses Rare and Valuable Sleep Time to Play the Halo 3 Multiplayer Beta

    Rolf Ebeling | May 23, 2007 10:17 AM

    At Newsweek HQ, most of our colleagues are either boomers in name or boomers in spirit, which means there haven't been many serious gamers among our ranks. But from the increasing number of game-related conversations we've had with our office mates, it's clear that this is starting to change. Our de facto Xbox 360 correspondent Rolf Ebeling, who in his day job is the creative director for Newsweek.com, posted here last month about the compatibility of videogaming with his then-imminent fatherhood. In today's entry, he briefly steps away from the early joys of child-rearing--congrats to you and the missus, Rolf!--to write about a few stolen moments with the Halo 3 multiplayer beta.

    When I last left you, fellow enthusiasts, I was on the verge of being a father and struggling with the conventional wisdom on parenthood that many have been quick to inform me of--essentially that I'll never have time to do anything I like ever again. I tried my best to spit back that bitter pill by posting about my dad's ability to merge his interests with mine as I grew up. Time will tell if I'm able to be as canny with my now week-old daughter.

    I work the night shift, mostly acting as her human bassinet; she lies across my stomach in my folded arms, completely oblivious to hour nine of my "Lord of the Rings: Way Longer Than You Remember Edition" DVD marathon or cable surfing (I finally got around to seeing "Quadrophenia"...starting at 5 in the morning.) Honestly, I can't complain that much--in describing her, it's been the first time I've ever used the words "cute," "little" and "munchkin" in the same sentence with complete sincerity.

    For a brief moment, however, the little one decided that it was time to sleep for more than a fifteen-minute stretch in her real bed. Yes, this was the moment for me to be responsible and finally shut my own eyes, but how could I not cash in my golden ticket and fire up the Halo 3 multiplayer beta? Shh--non-gamers and disapproving co-workers, I have the floor now; you'll be given your chance to speak. Elsewhere. Maybe.

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  • Level Up's Top Four Gaming Tidbits for May 23rd, 2007

    N'Gai Croal | May 23, 2007 09:22 AM
    1. HUH...Why more games should be boring
    2. HMM...Cynical self-promotion, or sly condescension?
    3. MTV...Relentless journalist, or Nintendo spy? 
    4. RND...Tankers, like cheaters, never win
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  • Level Up's Top Six Gaming Tidbits for May 22nd, 2007

    N'Gai Croal | May 22, 2007 09:04 AM
    1. RED...rum: The doctor, the MMO, the murder
    2. VIN...Diesel returns in next-gen Riddick remix
    3. Wii...Boxing helps rehab brain-damaged pugilist
    4. RIP...Unofficial PlayStation museum's wares on eBay
    5. MTV...gets PS3 developers to open up about violence
    6. RND...Venezuela's President Chavez, movie producer
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  • Monday Morning Quarterback: An Armchair Analysis of Videogame Sales for April 2007

    N'Gai Croal | May 21, 2007 01:00 PM

    One of the cherished traditions for people in and around the North American videogame industry is the mid-to-late month release of the previous month's sales figures for both hardware and software. Much like Hollywood with the weekend box office or the music industry with SoundScan, this data, compiled by the Port Washington, NY-based NPD Group, is the subject of much scrutiny, speculation and analysis as everyone tries to figure out What It All Means.

    Having engaged in many phone, email and IM back-and-forths with various people over the NPDs, as they're generally referred to, we've decided to bring some of those often unheard discussions to light with our newest occasional feature, Monday Morning Quarterback. Our first participant, and hopefully a regular, if his schedule permits, is the Game Head himself, Geoff Keighley. We profiled the prolific Keighley last year, and we're glad to have him aboard to kick things off, pitting his BlackBerry-fueled insights against our Palm-enabled observations. Some excerpts:

    N'Gai Croal: If, having suffered a $2 billion loss during its last fiscal year, Sony is not willing to lop at least $100 off the price of the PS3--and you're correct that a price drop alone is unlikely to move the needle enough--that leaves the company's first party operation and a handful of remaining third party exclusives to shoulder the burden. But great games take time to make, and it's unlikely that such lookers as White Knight Story, Uncharted: Drake's Fortune, Metal Gear Solid 4: Guns of the Patriots and Final Fantasy XIII will be ready by the end of 2007. (SOCOM: Confrontation will get some PS2 dead-enders to upgrade, but the PS3's $599 price tag will remain an inhibitor.) And without potential killer apps on that scale, Sony will more or less be forced to cede 2007 to the Xbox 360 until both a price cut and better software manifest themselves.

    Geoff Keighley: To keep with the football analogies, I wonder how Sony can even hope to score a first down with the PS3 in the next few months. After I sent you my last e-mail, SCEA [Sony Computer Entertainment America] released a statement that blamed poor PS3 sales in April on a lack of compelling software. No argument here. I was, however, puzzled by Sony's claim (hope?) that sales will soon pick up because 15 exclusive first party titles are due out over the next year. Lair is coming in July, but beyond that I don't expect any major first party titles until September. And when it comes to third party releases, there's not much due this summer. If MotorStorm couldn't move hardware, I have little hope that Tecmo's Ninja Gaiden Sigma will jumpstart sales. Could we see the PS3 sales numbers continue to creep down over the summer? I wouldn't be surprised. Let's hope Sony delivers a blowout E3 with playable Metal Gear Solid 4, an impressive Killzone demo, and lots more of LittleBigPlanet. After playing LittleBig at Gamer's Day I am now more convinced than ever that it may be Sony's secret weapon this holiday season.

    Sit back, strap in, and get ready for a wild ride.

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  • The Complete Peter Moore Interview

    N'Gai Croal | May 21, 2007 10:02 AM
     
       Microsoft corporate vice president Peter Moore at the E3 2006 conference

     

    Note: This Q&A with Microsoft entertainment and devices corporate vice president Peter Moore ran on N'Gai Croal's Level Up, in four separate installments, from May 15th-18th 2007. We now present it here in its entirety, under a single permalink, for easier printing and archival purposes.
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  • Announcement: Level Up Introduces Full Clip

    N'Gai Croal | May 21, 2007 10:01 AM
    While the staff of Level Up is renowned for its stubbornness, we do our best to keep an open mind. Some of our readers (you know who you are) have requested that, upon their completion, we collect our various multi-part posts--be they Q&As, Vs. Mode exchanges or serialized essays--under a single post and permalink for easier printing, emailing or archival purposes. Your wish is our command. Our new Full Clip rubric makes its debut today with a collection of all four parts of last week's Q&A with Microsoft corporate vice president Peter Moore. Enjoy. More
  • Level Up's Top Five Gaming Tidbits for May 21st, 2007

    N'Gai Croal | May 21, 2007 09:04 AM
    1. HMM...Chatter and thoughts on the V-Tech Flash game
    2. SEE...The Most Powerful Person In the World
    3. Wii...Should its gestural violence concern us?
    4. GDC...Examining exploration in videogames
    5. VOX...Are MMOs ready for voice chat?
    6. DAD...Meet the patron saint of connected consoles
    7. RND...How much is your kid's text bill?
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  • The Peter Moore Interview, Part IV

    N'Gai Croal | May 18, 2007 01:08 PM
     Peter Moore rocking out on Guitar Hero II at a February 2007 Xbox sales and marketing meeting

    In Part III of our four-part Q&A with Microsoft entertainment and devices corporate vice president Peter Moore, he explained why, despite Rare's inability to regain its former sales dominance, the U.K. studio was still essential to Microsoft's ambitions to broaden its audience beyond shooter fans. In the final part of our interview, Moore turns his attention to the competition among Xbox 360, PS3 and Wii. (Once again, as we've noted previously, this interview was conducted in January of 2007, before the December 2006 sales figures were available.) But we also get him talking about the prospects of Media Center for Windows Vista and the then-recent removal of Super Columbine Massacre RPG! from competition at the Slamdance Film Festival.

    Sony's going to announce that they've shipped a million units of Playstation 3 in North America. [Sony Computer Entertainment America CEO] Jack Tretton was very clear with me that that did not mean that half a million just came off of a factory floor in Guangzhou; that these were units that were pretty much on store shelves--

    Okay. Then that's sold, not shipped.

    No, that's shipped.

    Okay.

    That's shipped. The implication is that their production kinks are largely worked out.

    Sony officially stated that on Tuesday back in Tokyo, if I recall, that "Our production problems are behind us." I can't remember the gentleman's name, but "Our production problems are behind us, and we will meet our six million unit mark on March 31st." Okay.

    So assuming they're through the difficult period, let's back up a little bit. Now that all three consoles are in the market, let's take Sony first. What, if anything, do you need to do specifically to counter them for 2007?

    Well, I still think it's all about the games. Many of us get distracted with other things, but 2007 is all going to be about the games. It's going to be about unique experiences, to your point, what is going to be truly next-generational. I think Microsoft Game Studios plays a huge role in 2007. I think the ability for us to be able to effectively deploy some of our exclusives with third parties, whether it's BioShock or the next Splinter Cell, is going to be important. But in a year where we're delivering Crackdown, Forza 2, Shadowrun, Mass Effect, Too Human and a little thing called Halo 3, we're feeling pretty good about where we're at in first party. And then with titles like Alan Wake, Fable 2 on the horizon as well, when you roll all of that together, we need to continue to deliver reasons for people to buy our console over somebody else's. I mean, it's as simple as that.

    You read the boards as much if not more than I do. One of the things that Sony has to do is start delivering a slate of content that's both exclusive and truly next-generational. The only thing that gets into that conversation right now is Resistance: Fall of Man. I think they've got to build upon that and build upon that very quickly. So back to our original conversation: we're feeling good about where we're at; we've exceeded our number; the ecosystem is looking very healthy; and we've hit some form of a critical mass with a lot more good stuff to come.

    Once you come out of the holiday, are you projecting to be above 300,000 units a month in 2007, consistently, without a price drop?

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  • Level Up's Top Five Gaming Tidbits for May 18th, 2007

    N'Gai Croal | May 18, 2007 09:44 AM
    1. WOW...Why journalists shouldn't quit their day jobs
    2. ADS...Google's intriguing in-game advertising patent
    3. DOA...Brad McQuaid's side of the Vanguard debacle
    4. RIP...A look at game genre's life cycles
    5. RND...Start your own college in three easy steps
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  • The Peter Moore Interview, Part III

    N'Gai Croal | May 17, 2007 02:15 PM
    Peter Moore (back row, third from left) and his 1974 Yale High School Division I National Championship soccer team

    In Part II of our four-part Q&A with with Microsoft entertainment and devices corporate vice president Peter Moore, we debated the timing and impact (or lack therof) of the $299 Xbox 360 Core with early adopters. Today, in Part III, Moore discusses the implications of the then-recent announcement that the founders of the Microsoft-owned developer Rare were leaving the company (as we've previously stated, this interview was conducted in January of 2007), explains the kinds of games he envisions the studio making in the future and talks about why Microsoft is absolutely comfortable with Rare's perverse sensibility.

    What should we make of the Stampers' departure from Rare?

    Nothing. Chris and Tim have been tremendously loyal to Microsoft since the acquisition of the company. They've been behind everything we continue to do. Certainly Viva Pinata, both of them were instrumental in their own way of getting Viva Pinata up and running. Their legacy will live on with Banjo-Kazooie. The time had come after many, many years of service to Rare that the founders move on and do something different. We wish them nothing but the best. They've put us in great position with Gregg Mayles and Mark Betteridge to come in and step up. Betteridge in particular has been there 19 years, and it's great that we can have somebody with Mark's background in the company be able to step into the shoes. Nothing to be made of it whatsoever.

    I asked Phil Harrison about Rare--

    I saw that.

    --and why they were having trouble regaining former glory. They used to put out games that were five million unit sellers, seven million unit sellers, much higher Metacritic ratings than where they're at. He said that he felt that they were a company that was always prone to insularity; got moreso with Nintendo, and then maybe got a little defocused by the windfall that they got from Microsoft. Perfect Dark Zero certainly got good reviews when it came out--very good reviews, though not GoldenEye-level, but good reviews--

    Yeah.

    But in hindsight, there are a lot of people saying, "Maybe we scored it too high." Hindsight's 20-20--

    The same people who scored Kameo too low. But that's a personal opinion. [Laughs.] So that's fine. It all washes out in the end.

    Viva Pinata is certainly a return to form according to reviewers. There are a lot of people who are very passionate about it.

    Absolutely, yeah.

    But sales aren't there, considering that Microsoft spent $375 million to buy Rare. On the balance sheet, that's already been written off, for sure. But how do you start to earn out on that investment? What's the plan for Rare in the future? Where do they fit in and what are they going to do for the company in order to deliver the hits that they were presumably purchased to make?

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  • Level Up's Top Five Gaming Tidbits for May 17th, 2007

    N'Gai Croal | May 17, 2007 09:29 AM
    1. DOA...Read the tale of an alleged ex-Sigil employee
    2. .44...Daft U.K. cops raid house over Lara Croft dummy
    3. BOO...Halo 3 beta access delayed; fanboys melt down
    4. VP!...Cheney shout-out pulled from Halo 3 beta
    5. RND...Mary Jane Watson figurine causes stir
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  • The Peter Moore Interview, Part II

    N'Gai Croal | May 16, 2007 10:45 AM

    Microsoft's Peter Moore and the Kansas City Chiefs' Larry Johnson

    In Part I of our four-part Q&A with Microsoft entertainment and devices corporate vice president Peter Moore, he revealed the origins of his love for baseball and American football, discussed the subject of his bachelor's degree thesis, and explained why, if Xbox becomes the market leader, he'd prefer to be seen as its de Gaulle than its Churchill. The subject of our second installment switches from history to math, as we spar about whether or not, in the face of no next-generation console competition, the $299 Xbox 360 Core should have helped Microsoft achieve at least first-year sales parity with the first Xbox. Please note: this interview was conducted during the January 2007 Consumer Electronics Show, without the benefit of sales data from December 2006 and subsequent months.

    On to where things are at today. A lot of the executives at Microsoft, yourself included, in the run-up to the release of the Xbox 360 spoke a lot about the importance of being the first to ten million units; that the first to ten million wins. Effectively, that's a statement of unassailability. PS2 certainly got to ten million first and was definitely unassailable. But looking at the position right now, a) we know that it was unclear as to whether that meant ten million shipped or sold--

    Right.

    --but your position doesn't seem unassailable right now.

     

    So my comment--I'll tell you exactly what I said, because I said it in London a year [ago] last summer, and this is where the ten million number was first heard. It was at the ELSPA conference [Entertainment & Leisure Software Publishers Association], and I said, "History tells us that the first guy that gets to ten million is in a really, really strong position." Those were my exact words. And I still stand by that. History tells us--in our industry anyway--as you know even better than me, that getting that critical mass develops a lot of goodness in the ecosystem. You've got publishers who now have an installed base of substance to sell into. You've got developers who are now used to developing games; are getting used to the architecture; feel comfortable about what they're developing into from a technical point of view. And you've got consumers who are getting a lot of games to choose from, so the selection of games becomes broad and it becomes deep. All of that comes together. So ten million, I think, is a good critical mass, particularly if you can achieve it before the second holiday. And that's always been my point. I don't think anybody ever said, "He who gets to ten million first is in an unassailable position."

     

    I'm pretty sure J [James "J" Allard] said "First to ten million wins."

     

    Did he? Ah...then if J said that, you're going to have to ask J. I can sit here today and tell you I have never said that. But boy, I'd rather be first to ten million that trying to play catch up.

     

    I spoke with John Riccitiello for my blog, and he told me that the reason that hardware sales for 360 were slow for much of 2006 was the lack of truly next-gen software. Would you agree with that? More