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N'Gai Croal
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Jul 31, 2007 09:56 AM

John Woo's Stranglehold, from Midway Home Entertainment
Last month, as we were working on our exclusive story about two of the three games being developed in collaboration by Steven Spielberg and Electronic Arts Los Angeles, we spoke with some other industry executives about the continuing dance between Hollywood and the videogame industry. A lot of our reporting was left on the cutting room floor; thankfully, the staff of Level Up has an outlet to bring you some of those deleted scenes. One of the execs we contacted with was Steve Allison, Senior Vice President of Marketing and Chief Marketing Officer for Midway Home Entertainment, who previously contributed one of our blog's most buzzed-about guest essays about what developers must do to improve their games. We asked him about his company's creative partnerships with Hollywood talent; its licensing deals with movie studios; and Midway's own properties that are being adapted for the big screen. Here's what Allison told us via e-mail:
What is the difference--creatively, financially and otherwise--when working on a games like The Ant Bully and Happy Feet, which are presumably straightforward licensing deals, and games like John Woo's Stranglehold and The Wheelman with Vin Diesel, which are more along the lines of financial partnerships?
They both have what I would call traditional licensing terms. So financially, deals like Stranglehold, Wheelman or Happy Feet frankly aren't that different, they are in fact essentially the same. The difference between Wheelman, Stranglehold and our similar other projects is that these projects are true creative partnerships--we look to bring the talents of our partnerships to bear on our final product. The thesis is the talent we've chosen to align with brings something creatively relevant to the videogame space. For these particular franchises--Wheelman, Stranglehold and a couple of others we have yet to announce (and won't until 2008)--we look to bring their creative process and ours together so that the end product is something special, more so than it would have been if we'd just cooked it up ourselves. We also match the partner and the project so they make sense based on the partner's body of film or creative work. Net net, we're looking for perfect genre alignment.
These are not joint ventures or financial partnerships. At the development costs we have, we can't work outside of the traditional licensing framework for the game without making it an impossible project to cost justify. What we have done with these projects that is very unique is that we give certain rights outside the gaming space to our partners in perpetuity, like the film rights. These rights have real financial and emotional value to our partners and in fact are proving to be very motivational as a working mechanic. Our partners are passionate about building these properties for us, so it works as a game for us, and for them it could also work as a film.
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N'Gai Croal
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Jul 31, 2007 12:01 AM
- EGO...trip: the Level Up staff on GDC Radio
- DAD...Terry Pratchett's daughter writes games
- PS1...on PS3: act still not together in U.S.
- Wii...Toilet Training, as demoed by MTV
- BLU...Ray gets lift in Japan from porn?
- ART...and games: the debate rages on
- EYE...of Judgment: sleeper or flop?
- VH1...lists game nods in "The Simpsons" flick
- REW...The history of Activision, chronicled
- RND...How energy efficiency could help the military
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N'Gai Croal
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Jul 30, 2007 03:13 PM

A
good part of the day of the typical Level Up staffer consists of inbox
management. It's a game in some ways, as we try to determine which
emails are should be read immediately; which should be saved for a
later date' and which should be promptly deleted. We know that the game
industry has a hard time coming up with creative names for their products,
but when we see a subject line like "World Announcement--THEY debuts at
Games Convention 2007," it's an immediate candidate for the trash bin.
We're not going to Leipzig
(if our editors are reading this, we'd really, really like to attend)
and 'THEY' is neither appealing enough nor sufficiently descriptive a
title to make us want to devote any mental energy to opening and
reading the attached message. Yet for some strange reason, we did.
Generally,
the role of a press release is to inform. But having read the THEY
press release, all we've taken away from it is hyperbole and buzzwords,
assembled Mad Libs-style for maximum unintended hilarity.
What is THEY? Apparently, THEY is a "next generation mystery first person shooter for PC and next generation consoles."
Who are THEY, you ask? "'THEY' are huge--'THEY' are different--'THEY' are hostile!"
How good will THEY be? It's "so mysterious, so stunning and so amazing--that 'THEY' might become one
of the most anticipated world premiere titles from this year’s Games
Convention!"
What
is THEY's best feature? The "haunting single player mode," the "heroes
to identify with" and the "diversified enemies--thrilling and
intelligent" were all candidates. But in the end, the winner was its
"unique weapon system that makes you 'love' your weapons." After all,
one of the of the holy grails of videogames is to elicit emotions from
players beyond excitement, frustration and fear. Therefore, we applaud
the ambition of the creators of THEY--whoever they may be, since who
they are is not part of the information contained in the THEY press
release. Because if THEY can make us "love" our weapons, THEY might
just become one
of the most anticipated world premiere titles from this year’s Games
Convention. Even if we're not there to see it.
Click on the link to see the full release, along with a screenshot of one of THEY's love-ly weapons.
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N'Gai Croal
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Jul 30, 2007 12:41 AM

Director Russ Meyer and film critic Roger Ebert
Anyone who faces the blank page or screen on a regular basis knows that
he or she always runs the risk of filling it with b.s.; we've certainly
dropped our share on this blog since its inception ten months ago. Over
at the Chicago Sun-Times, film critic Roger Ebert seems to have
similarly relieved himself, in "Games vs. Art: Ebert vs. Barker," a
fisking of writer-director-producer-game designer Clive Barker's recent
statements criticizing Ebert's two-year-old assertion that games can't
be art. It's rare enough that one of the nation's foremost critics of a
well-established medium like film deigns to address a newer medium like
videogames; more's the pity that Ebert couldn't be bothered to address
Barker's critique with Barker's own searching seriousness, choosing
instead to spend most of his 1100 words vamping for the entertainment
of his presumably gaming-illiterate audience. But since we've got our
own blank screen to fill, we thought we'd do so by fisking Ebert's
column.
Ebert: A year or so ago, I rashly wrote that video games could not be
art. That inspired a firestorm among gamers, who wrote me countless
messages explaining why I was wrong, and urging me to play their
favorite games. Of course, I was asking for it. Anything can be art.
Even a can of Campbell's soup. What I should have said is that games
could not be high art, as I understand it.
If Ebert had done a bit more research--well, any research--he
could have bolstered his argument by citing some notable game
designers--e.g. Hideo Kojima, Shigeru Miyamoto and Keiji Inafune, each
of whom has gone on record as saying that they don't believe that
videogames are art--and engaged what game creators themselves have
said. Or he could have elaborated on the distinction that he's drawn
between high art and low art. No such luck. Instead, he'd rather
dismiss videogames with the sarcastic magnanimousness of "Anything can
be art. Even a can of Campbell's soup," as long as we vidigoths don't
attempt to desecrate the Temple of High Art, where presumably the gods
of Cinema stand comfortably next to those of Theater, Dance, Painting,
Sculpture, Opera and Literature.
Ebert: How do I know this? How many games have I played? I know it by
the definition of the vast majority of games. They tend to involve (1)
point and shoot in many variations and plotlines, (2) treasure or
scavenger hunts, as in "Myst," and (3) player control of the outcome. I
don't think these attributes have much to do with art; they have more
in common with sports.
Wow. Only two paragraphs into his column, Ebert proceeds to
dismiss an entire medium in just five sentences--two rhetorical
questions; a list; and an assertion--none of which display much
familiarity with the subject. Ebert knows roughly how many games he's
played; were the number high enough for him to speak
authoritatively, he'd have said so. It's no accident that the one game
he cites by name is Myst, because that 13-year-old title--whose
reputation is somewhat tattered as befits its stature as one of this
emerging medium's evolutionary dead ends--is probably the last game
that he played for any meaningful length of time.
If someone went on a jeremiad about the current state of movies, but
the last movie they'd seen was the 1994 flick "The Specialist," I doubt that Ebert would
take them seriously. Similarly, if someone were to attack the entire
medium of film on the grounds that they tend to involve (1) romance and
comedy, (2) action and suspense and (3) don't do a good job of
portraying characters' interior lives, Ebert would likely be
dismissive. Yet he feels quite comfortable making pronouncements about
videogames whose sweep is matched only by their ignorance.
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N'Gai Croal
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Jul 30, 2007 12:01 AM
- HMM...Sony's "Game 3.0" neologism is catching on
- OLE...Before echochrome, there was OLE
- POP...Prince of Persia's Jordan Mechner speaks
- RND...No room for a dog? Why not rent?
- RND...There she goes, Miss (Geek) America
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N'Gai Croal
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Jul 27, 2007 01:00 PM
The winners of the 2007 Game Critics Awards will be announced this week, but for now, the nominees are all savoring their well-deserved recognition-that is, when they're not jamming to finish their games. We reached out to the makers of a couple of our pre-E3 candidates for Best of Show-Harmonix and Infinity Ward-to get their reactions to the nominations they received. Here's what they told us:
Grant Collier, president and studio head of Infinity Ward
Call of Duty 4: Modern Warfare
Four nominations: Best of Show, Best Console Game, Best PC Game, Best Action Game
Considering the hundreds of exciting, high-caliber titles at E3 this year, all of us here at Infinity Ward are extremely thrilled to receive so many E3 nominations for Call of Duty 4: Modern Warfare. We've worked really hard to make this the best title we've ever created, and to be considered in four of the coveted Game Critics Awards categories speaks to the game's strength and showing on Xbox 360, PlayStation 3 and PC. We have incredible respect and are good friends with the development teams who are also up for consideration, and it gives us great honor to be within such top-tier company.
Alex Rigopoulos, CEO, president and co-founder of Harmonix
Rock Band
Five nominations: Best of Show, Best Console Game, Best Original Game, Best Hardware, Best Social/Casual/Puzzle Game
The team at Harmonix has been pouring its sweat and blood into Rock Band for a very long time, so obviously we're all thrilled with this recognition. The reception that the game received at E3 speaks to rock music's universal appeal and its power to sway people's emotions. We can't wait to finish the game and release it to the world.
We also slipped in another question for Rigopoulos: how did he feel about Rock Band being nominated for Best Original Game after Activision, publisher of the Harmonix-developed Guitar Hero franchise, called its new rival Rock Band an imitator during a May conference call?
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N'Gai Croal
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Jul 27, 2007 12:01 AM
- 1st...If this is your first night at Game Club, you have to play
- GTA...IV: Buy 360 version for "complete experience," says rep
- MAN...ifesto: a veteran game creator speaks out
- NEW...content for Xbox Live Arcade
- MTV...grills Nintendo about game availability
- BLU...Target joins Blockbuster in pushing Blu-Ray
- XBX...cuts price of HD-DVD add-on
- Wii...want these games for the Virtual Console
- RND...Kanye West, gone crazy like Gnarls Barkley
- RND..."Serious" pundits object to label. Seriously.
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N'Gai Croal
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Jul 26, 2007 12:01 AM
- EGO...trip: New bet by Level Up, noticed, debated, discussed
- HMM...Rockstar Games = "The Office"?
- WTF...This is your ESA on drugs. Any questions?
- UE3...Epic Games exec responds to Koei's criticism
- NUM...bers on June gaming, from Nielsen
- REW...If you saw this, go here for more insight
- VSM...Jack Thompson vs. GamePolitics.com: fight!
- PS3...adds wallpaper support; fans go wild
- DEV...elop Award winners, named
- RND...Beyonce, still a survivor
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N'Gai Croal
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Jul 25, 2007 12:15 AM
Just when I thought that I was out, they pull me back in.
--Michael Corleone, "The Godfather: Part III"
What is it with Microsoft employees and their zeal for wagering with the staff of Level Up? After Sony's gang-who-couldn't-shoot-straight handling of its talking points surrounding the price cut for Playstation 3 in the North American market, and the introduction of a PS3 value pack in Europe, a friend--Xbox director of technical strategy and attack blogger Andre "Ozymandias" Vrignaud ("the Sean Hannity of the Xbox division's blog army," as we affectionately dubbed him last year)--tapped out this post and emailed us the link. In it, he wrote:
The old 60 GB SKU is being cleared out for $499 as quickly as possible - as you might recall, this was the supposed "price cut" that Sony announced. In reality, once supplies are gone in the next couple of months it'll be gone forever. However, that doesn't leave Sony in a good place. A single, $599 SKU would be untenable; if they don't move significant hardware this holiday they'll basically be dead for this generation.
My prediction is that you're going to see the creation of a new, low-end SKU this holiday. It'll likely remove integrated WiFi, memory card reader, and most controversially, all backward compatibility. (Remember, there's still some back-compat hardware in even the new "software only" back compat SKUs; removing the remaining CPU is a significant cost savings.) You'll see a new WiFi dongle made available. And finally, this low-end SKU will likely come with a smaller 40 GB hard drive. The low-end price will be set at $399, with the higher-end 80 GB SKU dropping to $499.
So there you go - nothing magic about the current value SKU. It's just a classic retail technique of clearing the channel for new SKUs. Now we just need to wait a few months for the announcement - it'll have to be before Thanksgiving, so I'd expect October.
We pinged him back with our prediction for the remainder of 2007 after store shelves had been cleared of the 60 gigabyte PS3: one SKU, $499. Not long thereafter, Vrignaud placed a call to Level Up HQ, challenging us to a wager on the subject of Sony's pricing plans for this holiday.
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N'Gai Croal
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Jul 25, 2007 12:01 AM
- WoW...At 9 million strong, even pols want in
- SAM...Cooke, channelled by Peter Moore
- GAT...Leave the Wii Zapper, take the shotty
- MMO...from the Cartoon Network
- BRR... Manhunt 2 fallout's chilling effect
- SHH...Library holding Halo 2 tournament
- RND...Lindsay Lohan: hot mess edition
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N'Gai Croal
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Jul 24, 2007 12:02 AM
- NPD...DS still prints money; PS3, not so much
- MEM...ento: could an RE5 tattoo have helped?
- SAD...or happy? Depends on our Real Lives
- POL...GOP candidate Romney takes aim at retail
- RED...More thoughts on the 360's flaws
- CLI...ches in games: a necessary evil
- $$$...Deus Ex Mickey-na: Spector on the Mouse
- RIP...Remembering a children's game designer
- NOT..his cup of tea: Jaffe on Miyamoto's latest
- RND...A man's faith, destroyed
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N'Gai Croal
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Jul 23, 2007 06:24 PM
Rock Band, developed by Harmonix
The Game Critics Association, of which the Level Up staff is a member, has just announced its 2007 Game Critics Awards nominations for the best games shown at the recent E3 Media & Business Summit in Los Angeles. Leader of the pack? That would be the would-be Guitar Hero slayer known as Rock Band--developed by Harmonix and published by MTV and Electronic Arts--with five nominations. Lighters up, people.
Just behind Rock Band, with four nominations each, are Infinity Ward/Activision's military shooter Call of Duty 4: Modern Warfare, and Irrational Games/2K Games' action-RPG BioShock. The three games were nominated for Best of Show, along with Bethesda Softworks' Fallout 3 (three nominations) and BioWare/Microsoft Game Studios' Mass Effect (three nominations.) Our personal favorite, Media Molecule/Sony Computer Entertainment's LittleBigPlanet, received three nominations, including one for Best Original Game. The winners will be announced next week, but in the meantime, you can get a fuller breakdown of the awards by the numbers here.
For the full list of nominees, click on the link below.
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N'Gai Croal
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Jul 23, 2007 11:24 AM
Mr. Yellowhead, from the Craftworld prototype of Media Molecule's PS3 game LittleBigPlanet,
courtesy Gamespot
Going into the E3 Media & Business Summit, our Best of Show shortlist consisted of two choices: Rock Band and Call of Duty 4: Modern Warfare. And until the last day of the show, the two titles were still our front-runners. Then we attended a closed-door showing of Media Molecule and Sony's LittleBigPlanet, followed by our first hands-on experience with the game, and we were reminded once again why LBP stole the show at this year's Game Developers Conference. It's got the creativity possibilities of a child's toy box, the charm of a Pixar movie, and the joyfully simple controls that were promised in the now-legendary GDC stage demonstration, shown here. We have no idea what our fellow Game Critics Awards judges will nominate tomorrow, but for us, the choice is clear.
During the Q&A portion of LittleBigPlanet's E3 demonstration, we asked founders Mark Healey and Alex Evans about Craftworld, the different-but-equally charming 2-D prototype that had convinced Sony to sign the startup to a deal, which they'd shown during a smaller session at GDC. Specifically, we wanted to know whether Media Molecules had any plans to further develop and release it. The response--which involved shock, stammering, a near-admission and ultimately a demurral--is transcribed below.
Level Up: The 2-D prototype that you guys did was also very striking. Do you have any plans for that? PSP? Playstation Network? A hidden unlock? Something else?
Mark Healey: [Laughs.] There's--we're not allowed to talk about that, are we?
Playstation publicist: No.
Alex Evans: Sorry, we can't.
Healey: But that prototype you saw, the physics in that is exactly what's being used here. This is almost that prototype, just with remastered graphics really, and the added extra layers.
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N'Gai Croal
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Jul 23, 2007 12:01 AM
- MJJ...The Music Video: Dyack Vs. Rein
- NCL...A defense of Nintendo's casual focus
- TEN...or so E3 videos worth watching
- NEW...ish way of thinking about game design
- RND...Gay flash mobs in L.A., explained
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Rolf Ebeling
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Jul 20, 2007 02:30 PM
The HAL 9000 computer from Stanley Kubrick's "2001: A Space Odyssey"
At Newsweek HQ, most of our colleagues are either boomers in name
or boomers in spirit, which means there haven't been many serious
gamers among our ranks. But from the increasing number of game-related
conversations we've had with our office mates, it's clear that this is
starting to change. Our de facto Xbox 360 correspondent Rolf Ebeling,
who in his day job is the creative director for Newsweek.com, posted
here last month about his brief playtime with the Halo 3 multiplayer beta, sandwiched between the obligations--and joy--of raising his new daughter. In today's entry, he reflects on how his affection for his Xbox 360 has been tested in recent weeks.
My first Xbox 360--that's right, my first Xbox 360--died just two
weeks after I received it as a surprise for my wedding anniversary last
summer (my wife still gets Hall of Fame status for that gift idea.) One
minute it was humming along nicely as I parachuted into position on
Bridge Too Far in Battlefield 2: Modern Combat, the next it froze up
and stared me down with its HAL 9000-esque eye burning three-quarters red--the dreaded "ring of death"
came to visit. I somewhat sheepishly brought it back to my local Best
Buy, secretly afraid--after a night of Googling message boards--that
I'd suffocated it in our TV cabinet and melted its innards to mush. The
salesperson at the returns desk barely looked up as I gingerly pushed
the repackaged unit across the counter. "So have you been getting a lot
of returns on these?" I ventured after the silence became
uncomfortable. "Uh-huh," she said, eyebrows raised, "good luck with
this one," pushing a new unit back across the counter. I left quickly.
Truth be told, the Xbox consoles are the first Microsoft products
I've truly loved, and the only PC-based products I've spent money
on--otherwise, my household is all Apple. It felt like Redmond had
gotten it right with the first Xbox: solid-if-chunky industrial design;
smooth and bug-free operating system; genre-defining games like Halo, and Xbox Live--the
lifeblood of my nightly gaming. Miraculously, Microsoft had become the
underdog I rooted for: they even wooed me away from my PlayStation 2
after only a year.
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N'Gai Croal
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Jul 20, 2007 10:22 AM
What is it?
The Sony E3 Press Conference.
Why should I care?
PS3. PSP. PS2
Where did it take place?
Culver City Studios.
Opening act:
Sony Computer Entertainment America CEO Jack Tretton appearing as a digital avatar in Home.
First game shown:
Since we refuse to count trailer montages, we'd say that Star Wars Battlefront Renegade Squadron took the pole position.
High point:
The trailer for the Playstation Network's Escher-inspired Echo Chrome (we'd already seen the Killzone live demonstration the night before—and got the world exclusive first hands-on a few hours after the press conference.)
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N'Gai Croal
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Jul 20, 2007 08:27 AM
- YOU...got served: Silicon Knights vs. Epic Games
- BYE...A recap of Peter Moore's Xbox tenure
- PSP...slim's battery, explained
- SH2...Inside the perversity of Silent Hill 2
- RND...Virtua Cop, Romney-style?
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N'Gai Croal
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Jul 19, 2007 09:36 AM
- VSM...bell801 vs. NeoGAF vs. 1UP: Fight!
- UWE...Boll vs. the NY Post: no matter who wins, we lose
- BUG...Testers vs. games: the industry's underbelly
- RND...Sharpton vs. Imus: we can all get along
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N'Gai Croal
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Jul 18, 2007 12:01 AM
- VSM...Rockstar Games vs. GI.biz, Round 1: Fight!
- PS3...sees a slew of new games announced in Japan
- 360...Shane Kim on Microsoft's Japanese prospects
- MTV...The harsh life of a Game Critics E3 judge
- RND...The incredible shrinking blockbuster
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N'Gai Croal
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Jul 17, 2007 04:15 PM
In what could best be described as a slow motion game of musical chairs, Microsoft yesterday announced that corporate vice president for entertainment and devices Peter Moore
will leave the company in September to assume the job of label
president of EA Sports for Electronic Arts. Replacing Moore at
Microsoft is EA's former president of worldwide studios Don Mattrick,
who is currently serving as an external adviser to the entertainment and devices group at Microsoft. (Got that? Good--there may be a quiz later.)
We were briefed by executives at both Microsoft and Electronic Arts; Moore himself, however, was not on either call. Robbie Bach,
president of the entertainment and devices division--and Moore's
boss--said that he was sorry to see Moore leave, but that Moore wanted
to move his family back to the Bay Area. We inquired of Bach whether
there was any connection between Moore's departure and the recent
announcement of the Xbox 360's hardware flaws; he flatly denied it.
When asked why he decided to step off the sidelines and back into the
game, incoming Xbox chief Mattrick--whose title will be senior vice
president--said that as far as he was concerned, the opportunity was
too strong to pass up.
EA CEO John Riccitiello
gave us Electronic Arts' side of the corporate do-si-do. He explained
that he'd tried to recruit Moore to EA on a couple of occasions in the
late '90s and early 2000s, praising Moore as the toughest competitor
that EA Sports had ever faced, as well as for his work on both software
and hardware at Microsoft. We're still trying to suss out what all of
this means, but at first glance, Microsoft has brought in a respected
industry veteran to fill Moore's shoes, while EA appears to have
assembled the deepest bench of executive talent of any third party publisher. Caveat competitor.
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N'Gai Croal
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Jul 17, 2007 12:10 AM

Nintendo E3 2007 press conference in Santa Monica, California
What is it?
The Nintendo E3 Press Conference.
Why should I care?
Wii. DS. Game Boy Advance.
Where did it take place?
Santa Monica Civic Center.
Opening act:
Video montage of Wii phenomenon--complete with YouTube clips.
First add-on shown:
The Wii Zapper. $19.99. Light gun game creators rejoice.
High point:
New footage of Super Mario Galaxy.
More E3 At-a-Glance after the jump.
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N'Gai Croal
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Jul 17, 2007 12:01 AM
- TOT...al recall: Xbox 360s, by EB, in Australia
- 2nd...line: See Gamecock's funeral for E3
- Sec...ond Life: See L.A. Times funeral for the MMO
- BAD...Is there such a thing as a B-game?
- IND...ie game: Iranian students go gold
- RND...Carney vs. Kristol: Fratricide at Brand X
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