Stephen Totilo: What would you like to see Aonuma and his team do next? Take the controls that they were able to sort of build atop the Zelda foundation and then to go and make a better Zelda? Or would you like them to take the controls that they built atop the Zelda foundation and now move those controls into some brand new game experiences?
N'Gai Croal: Well, again resisting the fiction as I do, selfishly I'd say, "Try your hand at another fiction." But I think the question you're asking is a bit deeper than that, which is what should incredibly talented artists and teams, you know, what does it mean when they either are forced to--we don't know that for a fact--or by choice restrict themselves to working on a single series.
I mean it's interesting to contrast that to the team that did Ico and Shadow of the Colossus because Shadow of the Colossus didn't turn into the game that people thought it was. People loved it anyway, but people thought, when they first saw it--with the horse and the bow and arrow--they thought that this was going to be Zelda for the PS2, And it turned out not to be that. It was a very sort of pure, stripped down ,focused game design, but coming off of Ico--for the, say, 500,000 people worldwide who bought that game and loved it--a lot of us would've been happy with Ico 2, but that team, Ueda-san and his team, they didn't make that game.
Totilo: Right, Nico as it was rumored for a while--
Croal: Exactly. He didn't play that game and so what I'm hearing from you is a desire for Nintendo to rethink how they're doing, dealing with the Zelda franchise and maybe walk away from it for a while, let us miss it, maybe remake some of the other ones, which have exemplary game design and spif it up for a new generation. And then have Eiji Aonuma's team to do something different.
Totilo: Yeah, and I guess to wrap this up I just need to go and ask you one more time to help me figure this out: to what extent do you think that the feeling that I'm having is the byproduct of having played so many more, so many of these games already? And is my fatigue of Zelda and my disappointment with the new ones something that people are going to have when Gran Turismo hits its 15th iteration? Is it a feeling that you suspect Final Fantasy fans might be having at some point soon? Or is this something that you think is unique to Zelda?
To read Round 3 of our exchange in its entirety, click on the link below.