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  • A Far Cry From Far Cry? Crytek CEO Cevat Yerli Takes Us Under the Hood of Crysis

    N'Gai Croal | Jul 3, 2007 12:43 AM
    Crytek CEO Cevat Yerli at the Gun Store in Las Vegas during the January 2007 Consumer Electronics Show
     

    Longtime readers of Level Up may remember that during the January Consumer Electronics Show in Las Vegas, we hit the Gun Store with several Electronic Arts and Crytek employees; among them, Crytek CEO Cevat Yerli, to squeeze off a few rounds on the shooting range. But it wasn't all shotgun blasts and loud whoops; we also got some quality time with Yerli himself, in the Microsoft booth, to discuss his company's first-person shooter for Windows, Crysis.

    Crytek made its bones with the massively scaled, go-anywhere, lush island setting of Far Cry, which was published by Ubisoft. Amidst rumblings of a tense relationship between the two, Crytek and Ubisoft parted ways, allowing EA to swoop and pick up ze Germans' stunningly gorgeous forthcoming first-person shooter, Crysis. (At this rate, True Cryme is all but inevitable.) We've been salivating over Crysis ever since we saw it last summer, and we can only hope that EA's recent media tour means that the game's ship date isn't far away. Back in January, however, we discussed how Crytek is balancing Crysis around the reconfigurable super-powered suit that your character wears; the influence of classic platformers on the game's level design; and why Yerli believes that Crysis will become a favorite of the pro gaming scene. Read on.

    Looking at Crysis here, what kind of system is it running on: Vista, DX10, what?

    It's a high-end gamer rig--with essentially the only difference being it runs on a G80, GeForce 8800, and running on Vista right now. So full DX10 specifications. And the demo that we're seeing here, from the gameplay content, essentially is that we're showing our core gameplay: the suit play, where you can change the speed, strength and armor, which allows you a wider range of opportunities to outsmart any AI challenge in a more variety. For example, speed allows quicker sprinting and longer jumps. With strength you can jump higher and also pick up enemies. We can see here on the energy bar, it's being consumed all the time, and that's sort of your suit power, suit energy. And when you change between speed-strength-armor, you have to be careful that your energy bar is still available, so you can actually gain the benefit of it. And in armor mode, you essentially become a walking tank, so it's like you can absorb more damage and you heal faster because it's putting in a healing mode.

    In terms of the suit, what determines your ability to switch among the three abilities? Is it energy?

    You have an energy bar, as a bar which you--which consumes while it charges. And anytime, for example, you can just use it and if it depletes the energy bar, then the suit does malfunction for a couple of seconds so that the suit charges again. So it's actually just an energy bar and you can change it at any moment and any given situation. And that's the nice thing about it; it's not like an RPG where you have a one-way street to increase your strength or speed or armor. In this case it's more like a crossroad. I can change my abilities whenever I want, for any given situation, to adapt to survive the challenge.

    With the player having that kind of flexibility, how do you design the levels and the encounters to challenge them?

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  • Level Up's Top Twelve Gaming Tidbits for July 3rd, 2007

    N'Gai Croal | Jul 3, 2007 12:01 AM
    1. EGO...trip: panel, blog, video, forum
    2. WoW...Aussie woman jailed over teen boy toy
    3. HA!...E-rated Manhunt 2: a parody
    4. HMM...Moqtada Al-Sadr: FPS or RTS?
    5. BYE...Dark_Alex says adios to PSP hacking
    6. BUN...gie lifts the veil higher on Halo 3
    7. OY!...Wii outselling PS3 6:1 in Japan
    8. YAY...Xbox marks Canada Day with themes. Nice, eh?
    9. $$$...Achievement Unlocked: EA Stuffs Pocket
    10. REG...Time for a new read-my-lips pledge?
    11. PS3...and Nielsen team up for audience tracking
    12. RND...Pirates of the Cupertino?
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