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Posted Tuesday, January 22, 2008 3:33 PM

No Country For Old Gamers: Your Grandmother Wants To Join Your Halo Clan. What Do You Do?

N'Gai Croal

We've often complained about the generation gap that divides those who understand videogames as a medium and those who, in ways large and small, dismiss them. But is it possible that this gap has become, for some of us, a security blanket, an article of faith? What would happen to those of us in our mid-thirties and above if our parents, grandparents, bosses, religious leaders, politicians, all wanted to play as regularly as we do?

The spur for this brief-but-heartfelt reflection is a just-published AP story titled "Youth Vs. Adults In Gadget Wars" about gadgets like mobile phones, social networks like Facebook and the culture clash that can emerge as young and old meet on these playing fields. The article begins with an anecdote about a college freshman and his grandmother communicating via IM and pointing out correctly that "Long gone are the days when the average, middle-aged adult did well to simply work a computer. Now those same adults have Gmail, upload videos on YouTube, and sport the latest high-tech gadgets." Then it continues with:

Nowhere are the technological turf wars more apparent than on social networking sites, such as MySpace and Facebook, which went from being student-oriented to allowing adults outside the college ranks to join.

Gary Rudman, a California-based youth market researcher, has heard the complaints. He regularly interviews young people who think it's "creepy" when an older person — we're talking someone they know — asks to join their social network as a "friend." It means, among other things, that they can view each others' profiles and what they and their friends post.

"It would be like a 40-year-old attending the prom or a frat party," Rudman says. "It just doesn't work."

It's a particular quandary for image-conscious teens, says Eric Kuhn, a junior at Hamilton College in upstate New York, who's blogged about the etiquette of social networking.

He accepted his mom's invitation to be Facebook friends and has, in turn, become online friends with other adults she knows. But so far, he says, his 16-year-old sister has declined to add their mom "because she thinks it is not cool."

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From a gaming perspective, would it be cool with you if your boss wanted to join your Rock Band band and bless the mic with his or her vocal stylings on a nightly basis? What about if your grandparents asked to cowboy up with your Halo clan and help you re-finish the fight? Or if your parents had their heart set on your World of Warcraft party?

For the children of the Nintendo dads--the spawn of those of us who were in our early to mid teens when the original Nintendo Entertainment System launched in 1985--this is likely to be an everyday occurrence, for a lot of us are continuing to play games into our thirties and beyond. (We'll loom over those poor kids' virtual landscapes just as boomers have done with pop culture--they'll never shake us.) But for the Nintendo dads themselves, this would be extremely strange and disconcerting. We're used to games being this thing of ours, something that our parents and grandparents and bosses and authority figures sit apart from and don't quite understand. And while it might be charming to rock out with them for a song, or even a whole night, it would be another thing entirely to have them insinuate themselves into the fabric of our daily gaming experiences: asking us for our Friend Codes, popping up on our friends lists, sending us game invites or taunting us profanely in the midst of their virtual killing sprees. Some things should just remain sacred.

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Member Comments

Posted By: Ross-A (February 1, 2008 at 10:10 AM)

I see your argument and for the most part, I agree.

Games take a lot of unwarranted heat from the older generations.

Personally, I feel if I could convince a politician to sit down with me and play BioShock, a game whose narrative progressed storytelling in games, and I could demonstrate to them how to appreciate the sophisticated experiences that Rapture has to offer, I could make a case to the so-called "authority figures" that this aforementioned "thing of ours" is genuine art.  Having older folks latching onto the gaming scene could help shake the misperceived simplicity of the medium and have them recognize games for their interactive artistic qualities.


Posted By: euphoriafish (January 26, 2008 at 12:45 PM)

It works both ways-- the kids can embarrass the adults too.

Some of my teachers are on Facebook now.  They aren't that much older than me (in their early to mid 30s, and I'm 24), and in person we have lots of common interests and enjpy talking together and playing games together.  But I've definitely seen a generation gap in the way they behave on Facebook.  They don't play on it like my peers do.  They send occasional messages but joking around isn't welcome.  If I leave cartoons I've drawn for them, they don't display them like my friends do, and one teacher seemed a bit embarrassed because his page was being dominated by goofy stuff from students and not messages from *his* peers.  

Gen Xers don't use instant messages either.  But for my generation less than a decade away from Generation X uses online play as an important part of our social networking.  It's easier to get to know people online by drawing them silly pictures or dedicating songs to them than to keep finding questions to ask them in person.  Maybe I'm just too open online and too shy in person?


Posted By: Dersu (January 24, 2008 at 4:58 AM)

It really depends on the people.  Do you see your boss/mother/father/uncle/aunt/whoever as someone you'd like to game with?  If so, great.  Personally speaking, it theoretically sounds like a great idea to have as many types of people game as possible.  It would help break down those barriers and preconceptions some have against the medium.  Also, having a broader group of people to cater to, we'd see a more diverse selection of games come forth which would hopefully help video games evolve further as an art form.  Of course, like I said before, this is theory.  There's probably a downside I'm missing.


 
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