
Independent videogame designer, writer and creative director Harvey Smith
When we got the report that Dungeons & Dragons co-creator Gary Gygax had passed away, we first shared our own reminiscences
on The Pen-and-Paper Game That Started It All . Then we reached out to
some of the top computer and
videogame developers--those who either work in the role-playing game
genre or whose titles are clearly inspired by RPGs--to find out how
D&D influenced them both personally and professionally. Our next
respondent is independent videogame designer, writer and creative
director Harvey Smith, who parted ways with Midway after completing
Blacksite Area 51, but is better known for his work on such titles as
Deus Ex and Deus Ex II: Invisible War. Here's what he told us.
What do you remember about your first experience with Dungeons & Dragons?
I
was camping on the night of my 11th birthday. I'd been hearing about
the game for months and could not stop thinking about it. Late at
night, I joined a group of guys who played together regularly. We were
sitting at a picnic table under an awning out in the woods. I was
utterly captivated: imagining the visuals, savoring the story, thrilled
by the game mechanics, feeling completely immersed in the virtual
environment. One of the guys had to work, so he showed up at the campsite
around midnight with a to-go container full of steaks, smothered in
mushroom gravy. We sat there playing all night, eating steak with our
hands, as I turned 11 and experienced a life-changing moment.
How did your parents feel about you playing D&D?
The morning after each game, my redneck dad used to ask me, "Did you win?"
Were you primarily a dungeon master or a player?
I
always ran the games, just because I burned to describe locations and
settings. I loved describing 20 percent of what I had planned, letting
the players discover the rest through exploration. I also played a lot,
because our group merged with a group run by another professional video
game designer, Steve Powers. We're both still working in the industry
today, but the two of us have been playing RPG's for 27 years.
How has D&D influenced you as a game developer?
The
game was super influential, teaching me concepts related to interactive
storytelling and game mechanics. I've just benefited so much from those
experiences. Fortunately, a few years ago, I had the opportunity to actually interview Gary Gygax for Game Developer Magazine, which was thrilling, actually.
What was gained and what has been lost over the years as videogames have supplanted pen-and-paper RPGs?
Well,
first off, a lot of people still play pen-and-paper RPG's. There's a
new version of Dungeons and Dragons coming out soon. I think the
pen-and-paper RPG will always been socially and creatively richer than
the video game variety; it's just infinitely more flexible and open to
expressive input from the players.
Next: Bethesda's Todd Howard and Silicon Knights' Denis Dyack.