N'Gai Croal
|
Jan 28, 2008 12:15 AM

Burnout Paradise, developed by Criterion Games and published by Electronic Arts
Another year, another set of games to incite email
warfare between MTV and Newsweek. Yes, Vs. Mode is back once again,
after a brief hiatus which saw the principals take their battle to the pages of Slate. The subject of our newest Vs. Mode discussion with MTV News reporter Stephen Totilo (also featured on his blog Multiplayer)
is Criterion Games' and Electronic Arts' racing game Burnout Paradise.
In Round 1 of our exchange, Totilo explains why "It's complicated" is
the best way to describe his relationship with the latest Burnout,
while we describe how we fell hard, fast and almost completely without
reservations in love with Criterion's refreshing new take on its aging
franchise. Some excerpts:
Stephen Totilo: EA sends me
a review build in December. I play it in my PlayStation 3. My wife and
I love Burnout 3: Takedown, me for the racing, she for the crashes. I
drive through a few intersection-triggered events in my first sitting,
winning enough of them to unlock the crash mode so that I can let me
wife give it a try. But I give crash--Showtime--a go before her and it
all falls apart. It seems too easy. I tumble my car farther and farther
down a road, causing massive property damage and waiting for the mode
to get hard. Surely there must a time limit I'm going to have trouble
with or a score threshold I can't easily meet. Not really. It's easy.
It reminds me of how Lumines got on the PSP, too easy for too long
before any challenge emerged. This is happening in my first
un-supervised session. I want out of Showtime mode and put the
controller down so that my car goes still and, at last, the mode does
time out. This seems wrong, even broken.
N'Gai Croal: It would have been so tempting for
Criterion to have made the open world optional and layered a structured
event system on top of the game as it exists today. Everyone wins,
right? Especially since I'm a fan of developers providing players with
as many options as possible so that we can customize the experience to
be exactly what we want it to be. At the same time, I can't help
feeling that we've all benefited from Alex and his team fully
committing to making Burnout Paradise an open world racing title.
They've embraced it in ways large, small and highly instructive for
anyone who follows in their footsteps. Driving through gas stations to
replenish your boost; through auto repair shops to fix your car; and
through junkyards to switch vehicles. Taking out cars to add them to
your collection. Anywhere, anytime Showtime mode for your destructive
delight. Having three different burnout systems--Stunt, Speed and
Aggression--which both harkens back to Burnouts past and lets players
drive the way they want to drive.
To read Round 1 of our exchange in its entirety, click on the link below.
More