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  • A Symposium On Game Reviews. Topic 1: Review Scores, Part I

    N'Gai Croal | Dec 18, 2008 01:00 PM
     The Parthenon in Athens, Greece. Photo courtesy of tsak_d.

    Are reviews primarily a consumer guide, or should they serve another purpose? Do review scores deter intelligent discussion of videogames? Is the presence or absence of a review score the only difference between a reviewer and a critic? What is the role of the reviewer when the Internet is democratizing published opinion? How should reviews and reviewers evolve in light of the emergence and growth of Flash games, small games, indie games and user-generated games?

    These questions and more were on the mind of N'Gai Croal, John Davison and Shawn Elliott last summer when they decided to expand their conversation to a number of noted reviewers, writers, bloggers and journalists for a published email symposium on game reviews. (See below for the full list of participants.) The planned list of topics include Review Scores; Review Policy, Practice and Ethics; Reader Backlash; Reviews in the Age of Social media; Reviews in the Mainstream Media; Casual, Indie, and User-Generated Games; Reviews vs. Criticism; and Evolving the Review. The participants are as follows:

    The topic for Round 1, which will be published here in installments over the next several days, is Review Scores. To read Part I in its entirety, click on the link below.

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  • Rockstar's Key Employees Re-Up With Take-Two -- But They're Also Starting an Independent Studio. Analyst Michael Pachter Explains It All For You

    N'Gai Croal | Dec 18, 2008 01:00 AM
     Grand Theft Auto IV, developed by Rockstar North and published by Rockstar Games

    Yesterday, the stock price of Take-Two Interactive fell after the company announced a fourth quarter loss of $15 million (up from a loss off $7.1 million a year ago) even though its revenue of $323 million (up from $293 million a year earlier) was greater than expected. What's interesting is that in early November, according to Bloomberg, Zelnick all but declared Take-Two recession-proof, stating "With entertainment products, if there’s something you must have, typically consumers are going to buy it....So far, we’re not seeing any negative influence of the overall economy on sales of our titles.” Yesterday, however, Zelnick was siging a different tune. "We too are influenced by a very difficult set of economic conditions and the world looks a lot worse than it did just a couple of months ago," he admitted.

    The news wasn't all bad, however. For the entire fiscal year, Take-Two is projecting a profit. And the best news of all was that the core staff of the studio that's primarily responsible for those profits--Rockstar Games' Dan Houser, Sam Houser, Leslie Benzies and unnamed others--has signed new contracts with Take-Two through the year 2012. More interesting, however, than the fact that the new deal would be "primarily based on a profit sharing agreement," was the following paragraph:

    In addition, Take-Two has agreed to fund the future development of certain new intellectual property to be owned by a newly formed company controlled by key Rockstar Games team members and published exclusively by Take-Two.

    In other words, the Housers and their inner circle retain creative control of the franchises they've created, including Grand Theft Auto. They received a rich new deal. And they will also be able to create brand-new franchises for a separate company that they control--note that the release doesn't specify who owns the company, so Take-Two could have a stake in it--with those new games being funded and distributed by Take-Two. We were impressed when Bungie got to keep its name upon departing from Microsoft during the Flight of the Killer B's, but this strikes us as a far better and shrewder deal, with the Housers and company having the best of both worlds: they get to strike out on their own without ceding control of the house that they built.

    For further analysis, we turned to Wedbush Morgan analyst, Michael Pachter. Here's what he had to say:

    To read our Q&A with Pachter, click on the link below.

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  • Level Up's Top Six Gaming Tidbits for December 18th, 2008

    N'Gai Croal | Dec 18, 2008 12:00 AM
    1. EGO...trip: you say, "ludonarrative dissonance," we say, that was ludicrous
    2. EGO... Forgive us, but we have so many styles, or, praise for our Twitter
    3. BOY...oh boy, what the heck is Noby Noby Boy? Don't ask its creator
    4. BIO...shocker: Gore Verbinski to direct story of a Second Life gone wrong
    5. PRO...tip for employment seekers: don't cop to playing World of Warcraft
    6. RND...New Word Order: Webster names "overshare" its Word of the Year
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