N'Gai Croal
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Feb 7, 2008 11:31 AM

Director Gore Verbinski and Level Up's N'Gai Croal, backstage at the 2008 D.I.C.E. Summit
The Level Up staff is back in the city
of sin for this year's D.I.C.E. Summit,
described on its fact sheet as
"a high-level interactive entertainment conference that brings together
the top video game designers and developers from around the world and
business leaders from all the major publishers to discuss the state of
the industry, its trends and the future." We've always particularly
liked this conference for its small scale (there's just a single track,
so it's possible to see all of the presentations) and its corresponding
intimacy (hanging out just outside the conference auditorium is a who's
who of videogame luminaries, each generally both personable and
accessible). The sessions can be hit (we still remember Marc Ecko's
2005 talk, which began as bad standup before quickly evolving into a
terrifically inspired presentation) or miss (we're trying to remember
the bad ones, but we must have blocked them from memory), which is more
noticeable in a single-track conference, but we've never failed to get
something valuable out of attending.
This year's keynote speaker, "Pirates of the Caribbean" director Gore Verbinski, gave a prepared talk that was inspiring and occasionally poetic, if somewhat light on game-specific content.
Verbinski made it clear, however, that a non-stop series of movies had
kept him away from games for a number of years, so we'll forgive him as
he slowly works his way through such modern classics as BioShock and
Halo 3. Less forgivable is his critique of another game--thatgamecompany's flOw--telling
us during the post-keynote Q&A (moderated by the Level Up staff)
that while he enjoyed it, he found his attention wandering because
there wasn't enough action. Gore, Gore, Gore. Can''t you see that flOw
is one of the most violent games ever released? Don't let the soothing
soundscapes and hypnotic visuals fool you--it's a kill-or-be-killed
game where you eat eat everything in sight, including, on occasion,
creatures of your own species. If flOw were a movie, it would
undoubtedly be rated NC-17 for "relentless undersea mayhem." Hmm. That
sounds like something we'd like to see. And since Verbinski and
thatgamecompany are both represented by Creative Artists Agency...well,
maybe this pipe dream is an example of the "madness" that Verbinski says
the game industry needs more of.
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