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  • Second Life On Your Mobile Phone? Thanks to Vollee, the Answer is an Intriguing 'Yes'

    N'Gai Croal | Apr 21, 2008 09:00 AM

    We've never quite been able to appreciate the phenomenon that is Second Life. Nevertheless, even the metaverse-averse like ourselves can appreciate the wizardry involved in our exclusive video demonstration of Second Life on a mobile phone. That wizardry is made possible by a startup called Vollee, which is capable of serving up games whose graphics and CPU requirements are more demanding than a typical phone can handle to the Vollee client which users install on their handsets. The folks at Vollee remap the menus and controls for each game to optimize them for the smaller screen and the limited controls. During a recent demonstration at Level Up HQ, we saw a PS2 board sports game running reasonably well on a phone. We'll have more coverage of Vollee in the weeks to come, as well as our thoughts on the implications of this technology, but for now, enjoy the video.

     

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  • The Big Idea: A Brief Look Inside the Mind of the Monogamous Gamer--And a Plea to Developers to Cater to His or Her Needs

    N'Gai Croal | Apr 21, 2008 08:45 AM
    Rodin's "The Thinker." Courtesy of innoxiuss; edited by Level Up

    The Idea: Do people who play a single game exclusively have the right, um, idea?

    The Thinker: Chris Dahlen

    The Source: GameSetWatch

    The Quote: A $60 game purchase can either be the best value for your entertainment dollar, or the worst. On the one hand, we have games that are disposable entertainment - an experience that can be consumed in 8-10 hours and set aside.

    While bonus achievements or a token multiplayer mode might extend the short lives of Dark Sector or Condemned 2: Bloodshot, you're really supposed to treat them like this week's Hollywood blockbuster: catch it on opening night, forget about it by the next morning. As a critic, I see plenty of these disposable games. Vampire Rain. Viking: Battle for Asgard. Bullet Witch. In the crit biz, we call these "rentals."

    But let's look at the other extreme, where a new game isn't like a movie, but a sport. You can obsess over Rock Band or Warcraft the same way that a golfer keeps hitting the links. Yes, you're shelling out for the sequels, the expansions, the online fees and other add-ons, but at heart you could play the same game and stick with it for months - all while finding new partners and competitors to challenge and fuel your rise to dominance. Isn't that the mark of a great game?

    And what if the industry focused more on one-game players? Instead of jumping on the next big thing and finding out it's Heavenly Sword, or worshipping the graphics of an E3 demo only to find out you've been drooling over Assassin's Creed, or wasting even an inch of copy on the latest movie tie-in game--what if the biggest factor in how we judge a game was its durability?

    The Reaction: First, let's do the math. $60 for 8-10 hours of gameplay equals $6.00-7.50 per hour. That's more expensive on a per-hour basis than a two-hour movie (but cheaper than, say, a Broadway show). Even worse, if you've spent $60 for the game, gotten a couple of hours in and determined that it's not as good as you'd hoped, your choices are to a) put it away and waste the money you've spent; b) play on, grimly, in an effort to wring the full value out of your expenditure (though as we've said previously, your playtime also has value); or c) trade it in to GameStop for some fraction of what you paid for it and use that store credit for something else. If, however, a game provides you with 80-100 hours of entertainment, you're looking at 60 to 75 cents per hour. That's a great value by any medium's standards.

    To read the rest of today's installment of "The Big Idea," click on the link below.

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  • Level Up's Top Ten Gaming Tidbits for Apr 21st, 2008

    N'Gai Croal | Apr 21, 2008 12:00 AM
    1. EGO...trip: our legal affairs correspondent could say "I told you so"
    2. EGO...trip: the long tail of gaming's third rail continues to grow
    3. EGO...trip: a precocious infant of a blog credits us with inspiration
    4. SHH...do you have a secret that you would like to share, anon?
    5. WRI...ters in videogames, defended, one more time
    6. DAN...Houser of Rockstar Games fame opens up on GTA IV
    7. HMM...if the Wii is "a virus," is it time to go see the doctor?
    8. HUH...F/X house Digital Domain competes with EA? Really?
    9. GFW...I'm good enough, I'm smart enough, and doggone it...
    10. RND...Is blood thicker than water? Not for CBS and Viacom
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