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  • The Big Idea: The Case Against the Case Against Writers In the Game Industry Gets Personal--and Profane

    N'Gai Croal | Apr 9, 2008 09:00 AM
     Rodin's "The Thinker." Courtesy of innoxiuss; edited by Level Up

    The Idea: Who is this Adam Maxwell guy, and why the f--- is he saying that writers don't matter in videogames?

    The Thinkers: Zach Schiff-Abrams

    The Source: The Cut Scene

    The Quote (from Zach Schiff-Abrams): As a film producer I have drawn and quartered many a writer so usually I leap at the chance to jump on any bandwagon that is founded on lynching the writing community. Unfortunately this retard doesn't know his ass from his elbow, so here's my 15 cents:

    "When a writer sits down to build a story, they are usually building a plot." Here's what's inherently wrong with this moron's argument. Ask any self-respecting writer (and every f---ing last one of them motherf---ers are self-respecting) what they do when they sit down to build a story and they'll tell you the first thing (and the most important thing) they do is create characters. In fact, most good stories in any medium usually come from a landscape where the writer almost obsessively focuses on creating and developing characters in a vacuum that doesn't rely on any plot. There are no good f---ing plots, there are only interesting characters that inform a plot...

    What I have been arguing for years upon years is that videogames desperately need more writing. And now we're finally at a level technologically speaking where we can actually integrate the creation of character into the very fabric of the gameplay experience. You still argue? You think GTA is a successful franchise?  Think how much more successful it would actually be if Alvin Sargent or Jonathan Lethem was taking seriously the creation of character in that world? Then you wouldn't have Fritzy writing about how videogames are challenging movies for the media dollar, then my nerdy friends, then there wouldn't be any more movies.

    Instead you have this dweeb and unfortunately way too many of his kind running the videogame industry that think in way too small of a box.

    The Reaction: We've been following Maxwell's blog since last year, which means we not only read his original post, but the two other posts he wrote on the subject here and here. The challenge with his series of posts on his topic is that the, ah, writing was not always as clear as it should have been.

    To read the rest of today's installment of "The Big Idea," click here. 

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  • Level Up's Top Seven Gaming Tidbits for Apr 9th, 2008

    N'Gai Croal | Apr 9, 2008 06:57 AM
    1. EGO...trip: Microsoft, Sony and the ESRB sit down with Level Up at Mi6
    2. EGO...trip: Kotaku and the Level Up staff face off in Grand Theft Auto IV
    3. HMM...from our lips to Media Molecule's ears? Only if the rumor is true
    4. UMM...what does this news say about the PC Defence Force PCGA?
    5. HOW...developers can improve videogame usability in five easy steps
    6. UGH...What happens when Mario walks the squalid side of the street
    7. RND...Ace versus Ice ends in misery for Level Up's beloved Cardinal
    More
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NWK Caption: At the Excel High School in Oakland, California a group of students, their teacher and members of community groups pose with air pollution monitors in front of a mural at the school.  July 26, 2008.       Left to Right:   Randy Colosky, a member of Global Community Monitor  wearing brown shirt ,Juan Hernandez, student (seated) ,   Ina Bendich, teacher Danyale Willingham,student in blue top).Elizabeth de Rham far right, member of the Rose Foundation.

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