N'Gai Croal
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Jun 2, 2008 01:36 PM

The 1928 film "Un Chien Andalou," directed by Luis Bunuel and co-written with Salvador Dali. Image courtesy
Film Reference.
For the May installment of our Edge column,
"Playing In the Dark," we tackled the sometimes thorny issue of game
previews. What got us thinking about this was a flashback to our much-discussed post of last year,
titled "Now Who's Being Naive, Kay? Or, Reflections on the Fundamental
Contempt In Which the Enthusiast Press Is Held By Publishers--And Its
Own Employers." Here's what we said about it in our Edge column:
In the wake of the GameSpot/Jeff Gerstmann
scandal of last year, I examined the various elements that had led the
enthusiast press to this point in a blog post. I wrote that one of the
contributing factors was ‘the fundamentally broken nature of the
preview-feature- review process, in which historically previews and
features have almost invariably been positive--or optimistic, if we're
being more charitable--before the truth, good or bad, was finally
revealed in the text and scoring of the review'.
And while I stand by that point, it's not the entire truth--it's
not as simple as saying that videogame previews have been too
optimistic and should now become pessimistic instead. There's more to
it.
What's the "more" that we're referring to? It is:
More