
Media Molecule's Alex Evans demonstrating LittleBigPlanet during E3 2008
A couple of weeks ago, we wrote a piece for the "Global
Literacy 2008" special edition of Newsweek magazine. In it, we argued
that the Internet is the new sweatshop,
by looking at properties
ranging from YouTube to Spore that are being built on top of
use-generated content. Since we could only use brief snippets of these
email
interviews in the print edition of Newsweek, we thought you might
appreciate reading the game-related Q&As in their entirety. We
previously heard from Spore Creator Will Wright and Wedbush Morgan
analyst Michael Pachter; we conclude our series with Media Molecule
technical director Alex Evans, whose upcoming game LittleBigPlanet is
expected to ship in October.
What convinced you that it might be possible to create a successful console game primarily around user-generated content?
Games
that involve/include some form of creativity have a rich heritage, and
there are some great examples if you look back over the history of
video games. Going back to the 8-bit home computer era, Shoot-em up
Construction Kit was a great piece of software, and in the 16-bit era
we had a whole genre of ‘God Games’ that used creative tools as a key
game mechanic (Populous, Sim City, Theme Park etc)--the main thing that
was lacking from these titles at the time was an easy way to share your
creations with other people--which is where we have really gone to town
in LittleBigPlanet.
The best thing about it is that you don’t
have to create a single pixel to enjoy the experience--in the same way
that you can enjoy websites like YouTube as a consumer of content, as
well as a creator--just load it up, explore, and maybe, just maybe, get
inspired to add your own creation into the mix. The cycle of people
creating, and others playing, was something we were sure could
translate into a console experience.
Based on your research
and experiences, what are some of the factors that motivate people to
create content and share it freely with others?
As mentioned
before--YouTube is the perfect example--there are a lot of people out
there, and a lot of creativity, add to this the fact that many people
like to show off, others just like to have an audience or find
likeminded people in the world and then provide a super easy way to
share things, you’ve got a pretty hot mixture brewing. Another factor
of course, for some people, is money--shared free content has been
commonly used in many walks of life as a way to hook people in, get
them addicted, and then start charging. When people ask us to define
UGC (user-generated content), or what the audience for LBP might be, I
always answer that anyone who has ever drawn on their school bag, or
worn a pin on their lapel, or written a blog entry--all of these people
are ‘creating’ in some sense, even if their motivations may be slightly
different. LBP gives a unique chance to add interactivity to those ways
that people can be creative, but taps into the same basic desire to
express something.
Electronic Arts announced that within just
a few days, 500,000 creatures have already been created using the Spore
Creature Creator? Does this surprise you? Have you shifted your
estimates on initial LittleBigPlanet based on this response?
To read the rest of our Q&A with Alex Evans, click on the link below.