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<?xml-stylesheet type="text/xsl" href="http://blog.newsweek.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Level Up</title><link>http://blog.newsweek.com/blogs/levelup/default.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2.1 SP2 (Debug Build: 9.13)</generator><item><title>Level Up's Top Four Gaming Tidbits for May 16th, 2008</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/05/16/top-four-gaming-tidbits-for-may-16th-2008.aspx</link><pubDate>Fri, 16 May 2008 13:47:22 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:394168</guid><dc:creator>N'Gai Croal</dc:creator><slash:comments>0</slash:comments><comments>http://blog.newsweek.com/blogs/levelup/comments/394168.aspx</comments><wfw:commentRss>http://blog.newsweek.com/blogs/levelup/commentrss.aspx?PostID=394168</wfw:commentRss><description>&lt;ol&gt;&lt;li&gt;&lt;b&gt;EGO&lt;/b&gt;...trip: Come for the Level Up mention, &lt;a href="http://dubiousquality.blogspot.com/2008/05/console-post-of-week-they-said-what.html" title="Dubious Quality post on the latest console sales figures" target="_blank"&gt;stay for the dissection&lt;/a&gt; of the NPDs&lt;/li&gt;&lt;li&gt;&lt;b&gt;HMM&lt;/b&gt;...Chris Kohler offers &lt;a href="http://blog.wired.com/games/2008/05/npd-spin-first.html" title="Game|Life post on Microsoft's post-NPD spin" target="_blank"&gt;psych eval&lt;/a&gt; of Xbox's Don Mattrick--is he licensed to do so?&lt;/li&gt;&lt;li&gt;&lt;b&gt;TEN&lt;/b&gt;...&lt;a href="http://tokenminorities.wordpress.com/2008/05/15/san-andreas-and-the-game-id-really-like-to-make/" title="Token Minorities post on rethinking Grand Theft Auto San Andreas through the lens of the Black Panthers" target="_blank"&gt;Point Plan&lt;/a&gt;, or is it &lt;a href="http://www.imeem.com/people/2N_QjL//music/Ju4vHAy9/paris_panther_power/" title="Imeem audio clip for &amp;quot;Panther Power&amp;quot; by Paris" target="_blank"&gt;time for Huey P. Newton&lt;/a&gt; to star in his own sandbox game?&amp;nbsp;&lt;/li&gt;&lt;li&gt;&lt;b&gt;RND&lt;/b&gt;...This proposed "early VOD" window &lt;a href="http://www.contentagenda.com/article/CA6561503.html?industryid=45173" title="Content Agenda story on movies coming to on demand shortly after theatrical release" target="_blank"&gt;could give 360 an edge over PS3&lt;/a&gt;&lt;/li&gt;&lt;/ol&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/05/16/top-four-gaming-tidbits-for-may-16th-2008.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=394168" width="1" height="1"&gt;</description><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/High+Score/default.aspx">High Score</category></item><item><title>Exclusive: Playstation's Peter Dille and Level Up Discuss GameStop's 64-36 First Week Sales Split For Grand Theft Auto IV</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/05/14/exclusive-playstation-vp-peter-dille-talks-gta-iv-sales-split.aspx</link><pubDate>Wed, 14 May 2008 15:20:26 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:389830</guid><dc:creator>N'Gai Croal</dc:creator><slash:comments>1</slash:comments><comments>http://blog.newsweek.com/blogs/levelup/comments/389830.aspx</comments><wfw:commentRss>http://blog.newsweek.com/blogs/levelup/commentrss.aspx?PostID=389830</wfw:commentRss><description>&lt;div class="slideshowTeaser"&gt;&lt;img src="http://blog.newsweek.com/photos/levelup/images/original/Grand-Theft-Auto-IV-screenshot-006.aspx" border="0" hspace="5"&gt;&lt;div class="imageCaption"&gt;&amp;nbsp;&lt;br&gt;
&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;&lt;i style="font-style:italic;"&gt;On Monday, &lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/05/12/scoop-gamestop-says-360-has-a-2-1-advantage-over-ps3-in-gta-iv-sales.aspx" title="Level Up post on GameStop's first week sales split for GTA IV" target="_blank"&gt;GameStop exclusively revealed to Level Up&lt;/a&gt;
that during the first week that Grand Theft Auto IV was available in
its U.S. stores, 64 percent of all copies sold were for Xbox 360 and 36
percent for Playstation 3. We sought reaction from both Microsoft and
Sony to GameStop's results and our impromptu analysis, a portion of
which we shared with you on Monday. Today, we're publishing our
conversations with the two console manufacturers in their entirety. &lt;/i&gt;&lt;span style="font-style:italic;"&gt;We spoke by phone with Peter Dille, senior vice president for marketing at Playstation. Here's what he had to say:&lt;/span&gt;&lt;/p&gt;
&lt;p style="font-weight:bold;"&gt;GameStop
has exclusively provided me with the percentage split on their first
week sales figures for GTA IV. According to them, 64 percent of the
copies they sold were for Xbox 360, and 36 percent were for PS3. So
given that Grand Theft Auto has primarily been associated with
PlayStation platform since GTA III in 2001, are you surprised that the
PS3 wasn't able to corral a higher share?&lt;/p&gt;
&lt;p&gt;I'll take a couple
steps back. First of all, we're not in a position to share retailer
specific information. I'm not sure if you got that from Microsoft or
Rockstar or GameStop themselves.&lt;/p&gt;
&lt;p style="font-weight:bold;"&gt;No, I got it from GameStop.&lt;/p&gt;
&lt;p&gt;Okay.
It's our experience that GameStop probably does a little bit better
with the early adopter crowd. There's a larger installed base right now
on Xbox 360 than on PS3. So it's not surprising that there's going to
be more selling on Xbox 360 than PS3. Having said that, we're really
excited about the ratio. If I had an installed base advantage of 3-1, I
wouldn't be crowing too much about a 60-40 sales advantage. We think
it's not as high as what GameStop's telling you, if you look at [the
full picture on] the national level. They're outselling us, but not by
that same margin, and it's because of their installed base lead. With
an installed base lead that's close to 3-1, if you're bragging about a
60-40 software split, it's clear evidence that the Playstation 3
consumer is overindexing on GTA IV, and the Playstation brand loyalty
that we've been talking about is bearing itself out in the marketplace
as we speak.&lt;/p&gt;
&lt;p style="font-weight:bold;"&gt;So when you were looking
at the release of the game, you didn't think that the history of GTA on
Playstation was necessarily going to bring you guys to 50 percent
parity or more [in terms of GTA IV market share]?&lt;/p&gt;
&lt;p&gt;&lt;i&gt;To read the rest of our conversation with Dille in its entirety, click on the link below.&amp;nbsp;&lt;/i&gt;&lt;/p&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/05/14/exclusive-playstation-vp-peter-dille-talks-gta-iv-sales-split.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=389830" width="1" height="1"&gt;</description><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/Scoop/default.aspx">Scoop</category><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/Loot/default.aspx">Loot</category><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/Featured/default.aspx">Featured</category></item><item><title>Exclusive: Xbox's Aaron Greenberg and Level Up Discuss GameStop's 64-36 First Week Sales Split For Grand Theft Auto IV</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/05/14/exclusive-xbox-director-aaron-greenberg-talks-gta-iv-sales-split.aspx</link><pubDate>Wed, 14 May 2008 15:15:06 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:389834</guid><dc:creator>N'Gai Croal</dc:creator><slash:comments>1</slash:comments><comments>http://blog.newsweek.com/blogs/levelup/comments/389834.aspx</comments><wfw:commentRss>http://blog.newsweek.com/blogs/levelup/commentrss.aspx?PostID=389834</wfw:commentRss><description>&lt;div class="slideshowTeaser"&gt;&lt;img src="http://blog.newsweek.com/photos/levelup/images/original/Grand-Theft-Auto-IV-screenshot-002.aspx" border="0" hspace="5"&gt;&lt;div class="imageCaption"&gt;&amp;nbsp;&lt;br&gt;
&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;&lt;i&gt;On Monday, &lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/05/12/scoop-gamestop-says-360-has-a-2-1-advantage-over-ps3-in-gta-iv-sales.aspx" title="Level Up post on GameStop's first week sales split for GTA IV" target="_blank"&gt;GameStop exclusively revealed to Level Up&lt;/a&gt;
that during the first week that Grand Theft Auto IV was available in
its U.S. stores, 64 percent of all copies sold were for Xbox 360 and 36
percent for Playstation 3. We sought reaction from both Microsoft and
Sony to GameStop's results and our impromptu analysis, a portion of
which we shared with you on Monday. Today, we're publishing our
conversations with the two console manufacturers in their entirety.
First up is Aaron Greenberg, director of product management at
Microsoft. Here's what he told us via email:&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;GameStop has
exclusively provided me with the percentage split on their first week
sales figures for Grand Theft Auto IV. According to them, 64 percent of
the copies of GTA IV sold were for Xbox 360, while 36 percent were for
PS3. Given that Grand Theft Auto has been primarily associated with
Playstation platforms since Grand Theft Auto III in 2001, are you
surprised that the Xbox 360 was able to corral this high a share?&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;I
think many people have been surprised to see how well GTA IV is selling
on Xbox 360 given the history of the franchise. These sales results add
GTA IV to a long list of franchises that have switched over from
Playstation to find a new home on Xbox 360 similar to what happened
last year with titles like Madden and Guitar Hero. As you have covered
on Level Up in the past, the majority of third party franchises are
being developed first on our platform so they end up playing best on
Xbox 360 and when you combine that with Xbox Live, we expect this trend
to continue as more multiplatform releases hit the market. With that
said, it is fantastic to hear that we beat PS3 two to one on Grand
Theft Auto sales from a major retailer like GameStop.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Do you expect this gap to widen or narrow over the rest of the year, and why?&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;It's
tough to say, I think GTA IV will have a much longer tail than some of
the other blockbuster titles that have released on our platform. I
expect that even this holiday as a lot of new console buyers enter the
market we will see GTA IV remain a top title they purchase for the
console. Then you also have to consider the excitement and buzz that
will be generated when Rockstar starts to promote more details around
the exclusive episodes coming to Xbox 360. However, it is clear that
there is going to be a completely new Grand Theft Auto IV experience
coming to Xbox 360 this fall and I think it is fair to expect that it
is going to be a driving factor for another big round of sales of the
game.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;I did a little math of my own with the help of NPD,
which says that through the end of March 2008, 9.9 million Xbox 360s
and 4.1 million PS3s have been sold in the U.S. That's a total of 14
million units, of which 70.7 percent are Xbox 360 and 29.3 percent are
PS3. When I compare this to GameStop's split of GTA IV sales--64
percent on Xbox 360 and 36 percent on PS3--it's clear that GTA IV
underperformed on Xbox 360 relative to Microsoft's pre-April installed
base, while it exceeded expectations on PS3 relative to Sony's
pre-April installed base. What's your reaction to this, and to what do
you attribute this result?&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;To read the rest of what Greenberg had to say, click on the link below.&amp;nbsp;&lt;/i&gt;&lt;/p&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/05/14/exclusive-xbox-director-aaron-greenberg-talks-gta-iv-sales-split.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=389834" width="1" height="1"&gt;</description><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/Scoop/default.aspx">Scoop</category><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/Loot/default.aspx">Loot</category><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/Featured/default.aspx">Featured</category></item><item><title>Level Up's Top Four Gaming Tidbits for May 14th, 2008</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/05/14/top-four-gaming-tidbits-for-may-14th-2008.aspx</link><pubDate>Wed, 14 May 2008 13:53:42 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:389772</guid><dc:creator>N'Gai Croal</dc:creator><slash:comments>0</slash:comments><comments>http://blog.newsweek.com/blogs/levelup/comments/389772.aspx</comments><wfw:commentRss>http://blog.newsweek.com/blogs/levelup/commentrss.aspx?PostID=389772</wfw:commentRss><description>&lt;ol&gt;&lt;li&gt;&lt;b&gt;MEM&lt;/b&gt;...ory lane: &lt;a href="http://multiplayerblog.mtv.com/2008/05/13/the-first-two-minutes-of-the-last-four-grand-theft-auto-games-120-seconds-video/" title="MTV multiplayer gameplay footage from recent GTA games" target="_blank"&gt;the first two minutes of gameplay&lt;/a&gt; from the last three GTAs&lt;/li&gt;&lt;li&gt;&lt;b&gt;WHO&lt;/b&gt;...'s the man? Just &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=18565" title="Gamasutra story on Activision's earnings call" target="_blank"&gt;whip out&lt;/a&gt; your earnings and &lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=18633" title="Gamasutra story on Electronic Arts' earnings call" target="_blank"&gt;compare notes&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;THE&lt;/b&gt;...re is nothing to fear but &lt;a href="http://lostgarden.com/2008/05/scary-list.html" title="Lost Garden post on overcoming fear in the development process" target="_blank"&gt;fear itself&lt;/a&gt; when you're making a game&lt;/li&gt;&lt;li&gt;&lt;b&gt;RND&lt;/b&gt;...&lt;a href="http://origin.observer.com/2008/real-world-brooklyn-real" title="NY Observer post on MTV's &amp;quot;The Real World&amp;quot; moving to...Brooklyn!" target="_blank"&gt;S--t just got real&lt;/a&gt; in the world's realest borough, &lt;a href="http://www.youtube.com/watch?v=G_tWvlicMQw" title="YouTube video of &amp;quot;Brooklyn Zoo&amp;quot; by Ol' Dirty Bastard" target="_blank"&gt;for real, son&lt;/a&gt;&lt;/li&gt;&lt;/ol&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/05/14/top-four-gaming-tidbits-for-may-14th-2008.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=389772" width="1" height="1"&gt;</description><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/High+Score/default.aspx">High Score</category></item><item><title>180 Degrees: How Vic Davis Forged a Template For Indie Success With Armageddon Empires, Part II</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/05/13/180-degrees-the-secret-of-armageddon-empires-indie-success-part-ii.aspx</link><pubDate>Tue, 13 May 2008 17:45:55 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:381884</guid><dc:creator>N'Gai Croal</dc:creator><slash:comments>0</slash:comments><comments>http://blog.newsweek.com/blogs/levelup/comments/381884.aspx</comments><wfw:commentRss>http://blog.newsweek.com/blogs/levelup/commentrss.aspx?PostID=381884</wfw:commentRss><description>&lt;div class="slideshowTeaser"&gt;&lt;img src="http://blog.newsweek.com/photos/levelup/images/original/Diagram-of-the-influenza-virus_2C00_-courtesy-Chris-Bickel_2F00_Science.aspx" border="0" hspace="5"&gt;&lt;div class="imageCaption"&gt;&amp;nbsp;Diagram of the influenza virus, courtesy Chris Bickel/Science&lt;br&gt;
 &lt;/div&gt;&lt;/div&gt;

&lt;p style="font-style:italic;"&gt;&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/05/12/180-degrees-the-secret-of-armageddon-empires-indie-success-part-i.aspx" title="Level Up 180 Degrees column by Bill Harris on Armageddon Empires, Part I" target="_blank"&gt;In Part I&lt;/a&gt;
of Bill Harris' 180 Degrees column, he and Armageddon Empires' creator
Vic Davis discussed how Davis got into game development, as well as the
gamer interest and sales pattern for AE during its first three months
of release. In today's second and final installment, the two examine
the impact of influential journalists and outlets had on AE's sales in
the months that followed. Finally, Harris steps back from his interview
to extract some lessons that are invaluable to understanding how
independent developers must approach their publicity and marketing
campaigns differently from their peers at the big publishers--what
Harris calls "the infection vector." Enjoy.&lt;br&gt;
&lt;/p&gt;
&lt;p&gt;***&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Part Three: Post-Release, Four to Six Months&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;At the end of October, Armageddon Empires was
selected as "Indie Pick of the Month" in Games for Windows magazine.
With that mention, page views on the website went up sixty percent in
one week. &lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Yes, it was a real boost. Breaking the downward trend was a huge
morale booster. The sales benefit was not immediately noticeable and
still pretty modest, but it was a definite turning point. I'm still
trying to figure out a model for how customers come to make their
purchase decision for AE. You could probably identify sub-groups of
customers... those who bought within the first 48 hours, those who
spend a week with the demo, those who needed to hear something positive
from a third party, and those who are still on the fence but might
revisit it when their gaming backlog gets whittled down...that type of
thing.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Then, in December, there were three prominent mentions. First, in
the "Tom vs. Bruce" feature in Games for Windows. A week later, Kieron
Gillen posted &lt;a href="http://www.eurogamer.net/article.php?article_id=89573" title="Eurogamer review of Armageddon Empires" target="_blank"&gt;a highly favorable review at Eurogamer&lt;/a&gt;. At almost the
same time, &lt;a href="http://www.quartertothree.com/inhouse/features/382/" title="Quarter To Three entry for Armageddon Empires on Tom Chick's best games of 2007 list" target="_blank"&gt;Tom Chick put AE as #4 in his top games of 2007 list&lt;/a&gt;. &lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;There was more. In early January, Gamasutra/AIGameDev.com gave
Armageddon Empires the "&lt;a href="http://www.gamasutra.com/php-bin/news_index.php?story=16798" title="Gamasutra announcement of its A.I. awards" target="_blank"&gt;Best A.I. in an Independent Game&lt;/a&gt;" award, and
&lt;a href="http://www.wargamer.com/reviews/armageddonempires/" title="The Wargamer review of Armageddon Empires" target="_blank"&gt;Bill Trotter posted another highly favorable review&lt;/a&gt; at The Wargamer.&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Here's what page views and sales look like with the second three months added (the arrow marks three months from launch):&lt;/b&gt;&lt;/p&gt;&lt;p style="font-style:italic;"&gt;To read the second and final part of Harris' column in full, click on the link below.&amp;nbsp;&lt;/p&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/05/13/180-degrees-the-secret-of-armageddon-empires-indie-success-part-ii.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=381884" width="1" height="1"&gt;</description><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/Loot/default.aspx">Loot</category><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/P2P/default.aspx">P2P</category><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/Featured/default.aspx">Featured</category><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/Guest+Column/default.aspx">Guest Column</category><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/180+Degrees/default.aspx">180 Degrees</category></item><item><title>Level Up's Top Four Gaming Tidbits for May 13th, 2008</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/05/13/top-four-gaming-tidbits-for-may-13th-2008.aspx</link><pubDate>Tue, 13 May 2008 17:01:25 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:387471</guid><dc:creator>N'Gai Croal</dc:creator><slash:comments>3</slash:comments><comments>http://blog.newsweek.com/blogs/levelup/comments/387471.aspx</comments><wfw:commentRss>http://blog.newsweek.com/blogs/levelup/commentrss.aspx?PostID=387471</wfw:commentRss><description>&lt;ol&gt;&lt;li&gt;&lt;b&gt;GTA&lt;/b&gt;...IV's Metacritic &lt;a href="http://www.villagevoice.com/screens/0819,niko-bellic-and-grand-theft-auto-iv-are-great-but-is-that-enough-anymore,439172,28.html" title="Village Voice review of GTA IV" target="_blank"&gt;takes a hit&lt;/a&gt;; said &lt;a href="http://insultswordfighting.blogspot.com/2008/05/supreme-court-rules-supreme-court-rules.html" title="Insult Swordfighting post on the Voice's GTA IV review" target="_blank"&gt;hit is defended&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;HMM&lt;/b&gt;...&lt;a href="http://www.brainygamer.com/the_brainy_gamer/2008/05/questions-for-t.html" title="The Brainy Gamer post on how to create more civil and thoughtful online discussions about games" target="_blank"&gt;Building a more civil gamer&lt;/a&gt; for more civil discourse&lt;/li&gt;&lt;li&gt;&lt;b&gt;POP&lt;/b&gt;...Cap &lt;a href="http://www.casualgaming.biz/news/27441/PopCaps-next-game-boasts-1m-budget" title="CasualGaming.biz story on PopCap spending $1 million to make a casual game" target="_blank"&gt;goes all Dr. Evil with the budget&lt;/a&gt; for its next casual game&lt;br&gt;
  &lt;/li&gt;&lt;li&gt;&lt;b&gt;RND&lt;/b&gt;...What would &lt;a href="http://www.youtube.com/watch?v=LFE2CCfAP1o" title="Charlie Rose interviews Charlie Rose about Microsft, Yahoo...and Google" target="_blank"&gt;Charlie Rose say&lt;/a&gt; about &lt;a href="http://money.cnn.com/2008/05/09/technology/where_does_google_go.fortune/index.htm?postversion=2008051205" title="Fortune story on Google losing key talent" target="_blank"&gt;this Fortune story&lt;/a&gt;?&lt;/li&gt;&lt;/ol&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/05/13/top-four-gaming-tidbits-for-may-13th-2008.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=387471" width="1" height="1"&gt;</description><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/High+Score/default.aspx">High Score</category></item><item><title>Scoop: GameStop Reveals That When It Comes to Grand Theft Auto IV, Xbox 360 Has a 2-1 Advantage Over Playstation 3 In First Week Sales</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/05/12/scoop-gamestop-says-360-has-a-2-1-advantage-over-ps3-in-gta-iv-sales.aspx</link><pubDate>Mon, 12 May 2008 20:30:38 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:384857</guid><dc:creator>N'Gai Croal</dc:creator><slash:comments>5</slash:comments><comments>http://blog.newsweek.com/blogs/levelup/comments/384857.aspx</comments><wfw:commentRss>http://blog.newsweek.com/blogs/levelup/commentrss.aspx?PostID=384857</wfw:commentRss><description>&lt;div class="slideshowTeaser"&gt;&lt;img src="http://blog.newsweek.com/photos/levelup/images/original/Grand-Theft-Auto-IV-screenshot-010.aspx" border="0" hspace="5"&gt;&lt;div class="imageCaption"&gt;&amp;nbsp;&lt;br&gt;
&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;Before the April 29th launch of Grand
Theft Auto,
industry observers declared their intentions to use the sales as a way
of determining the state of the ongoing battle between the Xbox 360 and
the Playstation 3. After all, the Xbox 360 has the installed base
advantage, with 9.9 million units sold since its November 2005 debut as
compared
to 4.1 million units of PS3 since its arrival November 2006, according
to the market researchers at the NPD Group. What's more, savvy
gamers would certainly know that Xbox 360 would be the exclusive home
for Rockstar Games' planned-but-as-yet-unrevealed downloadable content.
But the last five major Grand Theft Auto games either premiered on or
remained exclusive to PS2 and PSP, and the bulk of those sales took
place on PlayStation platforms. So could consumers' perception that GTA
is somehow a PlayStation franchise give Sony the edge in unit sales, or
at least enable the installed base-lagging PS3 to punch above its
weight and take a greater share of GTA IV units sold than its market
share would suggest?&lt;/p&gt;
&lt;p&gt;We won't have a complete answer about how
things shook out here in the United States until later this week, when
the NPD Group releases its sales data for the month of April. But
thanks to the kind folks at GameStop--North America's largest specialty
videogame retailer--we've got a partial answer. According to sales
information that GameStop has released exclusively to Level Up, 64
percent of the copies of Grand Theft Auto IV sold during the first week
were for Xbox 360, while 36 percent were sold on PS3. Put another way,
that's a roughly 2 to 1 sales advantage for Xbox 360. &lt;/p&gt;&lt;p&gt;&lt;i&gt;To read the rest of our exclusive report about the first week sales split for Grand Theft Auto IV at GameStop, along with reactions from both Microsoft and Sony, click on the link below.&amp;nbsp;&lt;/i&gt;&lt;/p&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/05/12/scoop-gamestop-says-360-has-a-2-1-advantage-over-ps3-in-gta-iv-sales.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=384857" width="1" height="1"&gt;</description><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/Scoop/default.aspx">Scoop</category><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/Loot/default.aspx">Loot</category><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/Featured/default.aspx">Featured</category></item><item><title>180 Degrees: How Vic Davis Forged a Template For Indie Success With Armageddon Empires, Part I</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/05/12/180-degrees-the-secret-of-armageddon-empires-indie-success-part-i.aspx</link><pubDate>Mon, 12 May 2008 18:45:57 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:381885</guid><dc:creator>N'Gai Croal</dc:creator><slash:comments>1</slash:comments><comments>http://blog.newsweek.com/blogs/levelup/comments/381885.aspx</comments><wfw:commentRss>http://blog.newsweek.com/blogs/levelup/commentrss.aspx?PostID=381885</wfw:commentRss><description>&lt;div class="slideshowTeaser"&gt;&lt;img src="http://blog.newsweek.com/photos/levelup/images/original/Armageddon-Empires_2C00_-developed-and-published-by-Cryptic-Comet.aspx" border="0" hspace="5"&gt;&lt;div class="imageCaption"&gt;&amp;nbsp;Armageddon Empires, developed and published by Cryptic Comet&lt;br&gt;
 &lt;/div&gt;&lt;/div&gt;

&lt;p&gt;&lt;i&gt;It's been almost three weeks &lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/04/23/announcement-level-up-rolling-out-lineup-of-columnists.aspx" title="Level Up post announcing guest columnists for Level Up" target="_blank"&gt;since we unveiled our plans&lt;/a&gt;
to add a select group of columnists who would contribute monthly posts
to Level Up. Today, we're pleased to introduce our third columnist:
Bill Harris of the blog &lt;a href="http://dubiousquality.blogspot.com/" title="Dubious Quality official site" target="_blank"&gt;Dubious Quality&lt;/a&gt;.
"Smart and caustic" is how we described Harris' writing when he made
his Level Up debut last fall with a provocative post titled "&lt;a href="http://www.blog.newsweek.com/blogs/levelup/archive/2007/11/15/how-the-videogame-industry-shot-itself-in-the-joystick.aspx" title="Level Up post by Bill Harris on why game controls have become more complex" target="_blank"&gt;How the Videogame Industry Shot Itself In the Joystick--and Why the Wii Has Stopped the Bleeding&lt;/a&gt;."
The Austin, Texas-based analyst (who does not cover videogames in a
professional capacity) will share his thoughtful, acerbic and often
contrary observations with the Level Up faithful in a monthly series
titled &lt;a href="http://blog.newsweek.com/blogs/levelup/archive/tags/180+Degrees/default.aspx" title="Level Up tag category for 180 Degrees" target="_blank"&gt;180 Degrees&lt;/a&gt;.
In his first column, which we're presenting to you in two parts, Harris
speaks with designer and developer Vic Davis about the unusual path to
success for his independently released turn-based strategy game
Armageddon Empires, complete with charts derived from sales and site
traffic data that Davis helpfully provided. For some excellent insights
into how an indie developer can overcome the challenge of reaching an
audience, read on.&lt;/i&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;***&lt;/p&gt;
&lt;p&gt;On July 18, 2007, Vic Davis and &lt;a href="http://www.crypticcomet.com/" title="Cryptic Comet official site" target="_blank"&gt;Cryptic Comet&lt;/a&gt; released &lt;a href="http://www.metacritic.com/games/platforms/pc/armageddonempires" title="Metacritic entry for Armageddon Empires" target="_blank"&gt;Armageddon
Empires&lt;/a&gt;, a turn-based strategy game in a post-apocalyptic setting.&lt;/p&gt;
&lt;p&gt;There was very little pre-release publicity, which is not unusual
for an indie game. And like most indie games, the initial interest in
Armageddon Empires steadily dropped in the first three months following
release.&lt;/p&gt;
&lt;p&gt;At this point, Armageddon Empires was on a very traditional arc for an indie game. This arc would end, soon, in game death.&lt;/p&gt;
&lt;p&gt;Then, a funny thing happened. It didn't. &lt;/p&gt;
&lt;p&gt;Instead, Armageddon Empires became the surprise indie hit of 2007,
and sales have continued to increase into 2008. What made this game
different is an interesting case study for indie developers who are
having difficulty getting traction with their own games. I interviewed
designer and developer Vic Davis, who shared his insight on the process
of getting an indie game noticed.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Part One: Pre-release&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;You're 39 years old and you're tired of working for someone else, so you decide to make a game. That really sounds quite insane.&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;After I got out of the military I had intended to go back and work
in the intelligence community when I finished my graduate degree. After
my first child was born, though, I started re-evaluating priorities. I
wanted to control my own fate and make my own decisions. I also had to
come to grips with the fact that I enjoyed work more as a craftsman
(even if digital) than a leader.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;What made you decide to get into gaming development?&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;To read Part I of Harris' column in its entirety, click on the link below.&lt;/i&gt;&lt;br&gt;&lt;/p&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/05/12/180-degrees-the-secret-of-armageddon-empires-indie-success-part-i.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=381885" width="1" height="1"&gt;</description><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/Loot/default.aspx">Loot</category><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/P2P/default.aspx">P2P</category><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/Guest+Column/default.aspx">Guest Column</category><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/180+Degrees/default.aspx">180 Degrees</category></item><item><title>Level Up's Top Four Gaming Tidbits for May 12th, 2008</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/05/12/top-four-gaming-tidbits-for-may-12th-2008.aspx</link><pubDate>Mon, 12 May 2008 18:25:02 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:385102</guid><dc:creator>N'Gai Croal</dc:creator><slash:comments>0</slash:comments><comments>http://blog.newsweek.com/blogs/levelup/comments/385102.aspx</comments><wfw:commentRss>http://blog.newsweek.com/blogs/levelup/commentrss.aspx?PostID=385102</wfw:commentRss><description>&lt;ol&gt;&lt;li&gt;&lt;b&gt;EGO&lt;/b&gt;...trip: &lt;a href="http://www.rockpapershotgun.com/?p=1734" title="Rock, Paper, Shotgun mention of Level Up's most on mainstream game reviews" target="_blank"&gt;Rock, Paper, Shotgun&lt;/a&gt; takes note of our MSM reviews lament&lt;/li&gt;&lt;li&gt;&lt;b&gt;GAM&lt;/b&gt;...e recognize game: Sam Houser calls EA's Riccitiello "&lt;a href="http://online.wsj.com/article/SB121055598342284143.html?mod=googlenews_wsj" title="Wall Street Journal profile of Rockstar Games" target="_blank"&gt;the real deal&lt;/a&gt;"&lt;/li&gt;&lt;li&gt;&lt;b&gt;CAN&lt;/b&gt;...BioShock &lt;a href="http://boesky.blogspot.com/2008/05/were-going-to-movies-bioshock-edition.html" title="A Tree Falls In the Forest post analyzing the BioShock movie deal" target="_blank"&gt;survive being spliced&lt;/a&gt; with Hollywood's DNA?&lt;/li&gt;&lt;li&gt;&lt;b&gt;RND&lt;/b&gt;...Stringer Bell, Al Swearengen and Tony Soprano &lt;a href="http://www.portfolio.com/news-markets/top-5/2008/05/12/Apple-and-HBO-Close-to-a-Deal" title="Portfolio story on Apple and HBO closing in on a deal" target="_blank"&gt;on iTunes&lt;/a&gt;?&lt;/li&gt;&lt;/ol&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/05/12/top-four-gaming-tidbits-for-may-12th-2008.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=385102" width="1" height="1"&gt;</description><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/High+Score/default.aspx">High Score</category></item><item><title>Things You May Have Missed: Will Criterion Games' Alex Ward Ever Say Never Again? We Think Not.</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/05/09/things-you-may-have-missed-will-alex-ward-ever-say-never-again.aspx</link><pubDate>Fri, 09 May 2008 17:20:09 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:378290</guid><dc:creator>N'Gai Croal</dc:creator><slash:comments>3</slash:comments><comments>http://blog.newsweek.com/blogs/levelup/comments/378290.aspx</comments><wfw:commentRss>http://blog.newsweek.com/blogs/levelup/commentrss.aspx?PostID=378290</wfw:commentRss><description>&lt;div class="slideshowTeaser"&gt;&lt;img src="http://blog.newsweek.com/photos/levelup/images/original/Promo-image-for-the-1983-film-_2200_Never-Say-Never-Again_2200_.aspx" border="0" hspace="5"&gt;&lt;div class="imageCaption"&gt;&amp;nbsp;Promo image for the 1983 film "Never Say Never Again," courtesy &lt;a href="http://www.nostalgia.com/" title="The Notalgia Factory official site" target="_blank"&gt;The Nostalgia Factory&lt;/a&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;When
we saw the news this morning that Criterion Games'
&lt;a href="http://www.blog.newsweek.com/blogs/levelup/archive/2008/02/11/the-complete-vs-mode-on-burnout-paradise.aspx" title="The complete Vs. Mode exchange on Burnout Paradise" target="_blank"&gt;much-debated-then-much-praised Burnout Paradise&lt;/a&gt; would be coming to PC,
we were more than a little surprised. That's because in the past, the
studio's creative director Alex Ward has made some playfully
disparaging comments about gaming on PCs. So as we were Googling for
one of his previous statements on the matter to throw into this
morning's High Score post, we came across a statement that he had made
previously to...us. &lt;a href="http://www.blog.newsweek.com/blogs/levelup/archive/2006/12/12/the-artist-s-way-the-alex-ward-interview-part-ii.aspx" title="Level Up Q&amp;amp;A with Alex Ward from fall 2006, Part II" target="_blank"&gt;Here's the exchange we had on the subject&lt;/a&gt; back in
the fall of 2006: &lt;br&gt;&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;&lt;i&gt;&lt;b&gt;What about PC gamers?
You've been critical of the PC in the past. What would you say to
someone who's finished F.E.A.R., they've finished Half-Life 2, they've
finished Quake IV. They've seen their little brother rocking out with
Black on the console, and they want to know, "When is Alex Ward going
to show me some love?"&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;Never. I'm just being totally
honest. I could lie, right, and say "Maybe you'll see a PC game from us
in the future." No.&lt;br&gt;&lt;/i&gt;&lt;/p&gt;&lt;/blockquote&gt;
&lt;p style="font-style:italic;"&gt;To see the rest of what Ward told us back in Fall 2006, along with some screenshots and the full text of the press release, click on the link below.&lt;/p&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/05/09/things-you-may-have-missed-will-alex-ward-ever-say-never-again.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=378290" width="1" height="1"&gt;</description><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/Announcement/default.aspx">Announcement</category><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/The+Artist_2700_s+Way/default.aspx">The Artist's Way</category><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/Featured/default.aspx">Featured</category><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/Things+You+May+Have+Missed/default.aspx">Things You May Have Missed</category></item><item><title>Level Up's Top Six Gaming Tidbits for May 9th, 2008</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/05/09/top-six-gaming-tidbits-for-may-9th-2008.aspx</link><pubDate>Fri, 09 May 2008 17:10:13 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:378073</guid><dc:creator>N'Gai Croal</dc:creator><slash:comments>0</slash:comments><comments>http://blog.newsweek.com/blogs/levelup/comments/378073.aspx</comments><wfw:commentRss>http://blog.newsweek.com/blogs/levelup/commentrss.aspx?PostID=378073</wfw:commentRss><description>&lt;ol&gt;&lt;li&gt;&lt;b&gt;EGO&lt;/b&gt;...trip: The gospel of Level Up leads to &lt;a href="http://multiplayerblog.mtv.com/2008/05/08/a-new-theory-maybe-reviewers-dont-really-need-to-finish-games/" title="MTV Multiplayer post asking if reviewers should finish games before assessing them" target="_blank"&gt;faith-questioning&lt;/a&gt; and &lt;a href="http://www.neogaf.com/forum/showthread.php?t=292635" title="NeoGAF thread on MTV's post about whether reviewers need to complete the games they assess" target="_blank"&gt;public stoning&lt;/a&gt;...&lt;/li&gt;&lt;li&gt;&lt;b&gt;HMM&lt;/b&gt;...while the &lt;a href="http://www.pcgamingalliance.org/en/index.asp" title="PC Gaming Alliance official site" target="_blank"&gt;PCGA&lt;/a&gt; unexpectedly turns a &lt;a href="http://www.blog.newsweek.com/blogs/levelup/archive/2006/12/12/the-artist-s-way-the-alex-ward-interview-part-ii.aspx" title="Level Up Q&amp;amp;A in which Criterion Games' Alex Ward says that he will &amp;quot;never&amp;quot; make a PC game" target="_blank"&gt;former blasphemer&lt;/a&gt; into &lt;a href="http://au.pc.ign.com/articles/872/872741p1.html" title="IGN story on Criterion Games' Burnout Paradise coming to PC" target="_blank"&gt;a convert&lt;/a&gt;&amp;nbsp;&lt;/li&gt;&lt;li&gt;&lt;b&gt;THE&lt;/b&gt;...&lt;a href="http://savetherobot.wordpress.com/2008/05/08/the-story-based-sandbox/" title="Save the Robot post on discovering more and more about GTA IV" target="_blank"&gt;80-20 rule&lt;/a&gt;, as re-envisioned by the mad geniuses at Rockstar Games&lt;/li&gt;&lt;li&gt;&lt;b&gt;KIC&lt;/b&gt;...k in the door, &lt;a href="http://www.destructoid.com/exclusive-destructoid-interview-microsoft-s-aaron-greenberg-on-gta-iv-85192.phtml" title="Xbox's B.I.G. VIP Aaron Greenberg wilds out on Sony. Booyaka!" target="_blank"&gt;wavin' the four-four&lt;/a&gt;/All you heard was "&lt;a href="http://www.youtube.com/watch?v=8VgDkzAZHs0" title="YouTube clip of &amp;quot;Kick In the Door&amp;quot; by The Notorious B.I.G." target="_blank"&gt;Poppa don't hit me no more&lt;/a&gt;"&lt;/li&gt;&lt;li&gt;&lt;b&gt;MEA&lt;/b&gt;...nwhile, &lt;a href="http://www.eurogamer.net/article.php?article_id=137142" title="Eurogamer story about Sony's statement that PS3 has outsold Xbox 360 in Europe" target="_blank"&gt;over in Europe&lt;/a&gt;, Sony's claim of "&lt;a href="http://www.youtube.com/watch?v=Np4-4OcZeEs" title="YouTube clip of &amp;quot;Entourage&amp;quot;" target="_blank"&gt;Victory!&lt;/a&gt;" goes unrefuted&lt;/li&gt;&lt;li&gt;&lt;b&gt;RND&lt;/b&gt;...The must-see &lt;a href="http://www.ew.com/ew/article/0,,20198476,00.html" title="Entertainment Weekly story about Olver's Stone's George W. Bush biopic" target="_blank"&gt;movie of holiday 2008&lt;/a&gt;. But will there be Happy Meals?&lt;/li&gt;&lt;/ol&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/05/09/top-six-gaming-tidbits-for-may-9th-2008.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=378073" width="1" height="1"&gt;</description><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/High+Score/default.aspx">High Score</category></item><item><title>Level Up's Top Six Gaming Tidbits for May 7th, 2008</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/05/07/top-six-gaming-tidbits-for-may-7th-2008.aspx</link><pubDate>Wed, 07 May 2008 14:53:18 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:372784</guid><dc:creator>N'Gai Croal</dc:creator><slash:comments>5</slash:comments><comments>http://blog.newsweek.com/blogs/levelup/comments/372784.aspx</comments><wfw:commentRss>http://blog.newsweek.com/blogs/levelup/commentrss.aspx?PostID=372784</wfw:commentRss><description>&lt;ol&gt;&lt;li&gt;&lt;b&gt;EGO&lt;/b&gt;...trip: &lt;a href="http://www.neogaf.com/forum/showpost.php?p=11071530&amp;amp;postcount=264" title="NeoGAF post accusing N'Gai Croal of having a &amp;quot;cloud of 'fakeness' &amp;quot; surrounding him" target="_blank"&gt;We fake it so real&lt;/a&gt;, we are &lt;a href="http://www.youtube.com/watch?v=8M0EeJXznlQ" title="YouTube clip of the video for &amp;quot;Doll Parts&amp;quot; by Hole" target="_blank"&gt;beyond fake&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;EGO&lt;/b&gt;...trip: Our recent post &lt;a href="http://www.gameculture.com/node/493" title="GameCulture post on Level Up's recent critique of mainstream game reviewing" target="_blank"&gt;on the MSM&lt;/a&gt; and game reviews, &lt;a href="http://alinktothefuture.com/2008/05/06/a-brief-comment-on-the-mainstream/" title="A Link to the Future post on Level Up's critique of mainstream game reviews" target="_blank"&gt;considered&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;TEN&lt;/b&gt;...&lt;a href="http://multiplayerblog.mtv.com/2008/05/06/trying-to-make-sense-of-so-many-perfect-games/" title="MTV Multiplayer post on the increase in perfect scores for videogames" target="_blank"&gt;The Bo Derek age&lt;/a&gt; of videogames is officially upon us&lt;/li&gt;&lt;li&gt;&lt;b&gt;WHE&lt;/b&gt;...n, oh when will &lt;a href="http://www.pcgamingalliance.org/en/index.asp" title="PC Gaming Alliance official site" target="_blank"&gt;the PCGA&lt;/a&gt; smite &lt;a href="http://www.next-gen.biz/index.php?option=com_content&amp;amp;task=view&amp;amp;id=10342&amp;amp;Itemid=2" title="Next-Gen story on Bethesda's developers personal tastes shifting from PC gaming to consoles" target="_blank"&gt;the blasphemers&lt;/a&gt;?&lt;/li&gt;&lt;li&gt;&lt;b&gt;GTA&lt;/b&gt;...IV failed to respect Shaolin. &lt;a href="http://www.gamingw.net/forums/index.php?topic=71364.0" title="Gaming World Forums thread on an unauthorized Wu-Tang roguelike game" target="_blank"&gt;Will Shaolin have&lt;/a&gt; its revenge? &amp;nbsp;&lt;/li&gt;&lt;li&gt;&lt;b&gt;RND&lt;/b&gt;...&lt;a href="http://www.sundancechannel.com/greenporno" title="Sundance Channel's Green Porn official site" target="_blank"&gt;Safe for work &lt;i&gt;porn&lt;/i&gt;&lt;/a&gt;? Only the best for you, Dear Reader&lt;/li&gt;&lt;/ol&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/05/07/top-six-gaming-tidbits-for-may-7th-2008.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=372784" width="1" height="1"&gt;</description><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/High+Score/default.aspx">High Score</category></item><item><title>Level Up's Top Four Gaming Tidbits for May 6th, 2008 </title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/05/06/top-four-gaming-tidbits-for-may-6th-2008.aspx</link><pubDate>Tue, 06 May 2008 04:01:36 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:369277</guid><dc:creator>N'Gai Croal</dc:creator><slash:comments>0</slash:comments><comments>http://blog.newsweek.com/blogs/levelup/comments/369277.aspx</comments><wfw:commentRss>http://blog.newsweek.com/blogs/levelup/commentrss.aspx?PostID=369277</wfw:commentRss><description>&lt;ol&gt;&lt;li&gt;&lt;b&gt;EGO&lt;/b&gt;...trip: Level Up's &lt;a href="http://www.neogaf.com/forum/showthread.php?t=291327" class="" title="NeoGAF forum thread on N'Gai Croal only being a serious gamer since 1999" target="_blank"&gt;dirty little secret&lt;/a&gt;, under the microscope&lt;/li&gt;&lt;li&gt;&lt;b&gt;EGO&lt;/b&gt;...trip: &lt;a href="http://www.gamedaily.com/articles/news/ea-laughs-off-activisions-no-soul-comment/?biz=1" title="GameDaily story on Level Up's post on EA rebutting Activision's CEO" target="_blank"&gt;EA's&lt;/a&gt; &lt;a href="http://www.joystiq.com/2008/05/05/ea-finds-comedy-in-activision-ceos-jab/" title="Joystiq post on Level Up's post on EA rebutting Activision's CEO" target="_blank"&gt;Kotick&lt;/a&gt; &lt;a href="http://blog.wired.com/games/2008/05/ea-laughs-at-ac.html" title="Game|Life post on Level Up's post on EA rebutting Activision's CEO"&gt;rebuttal&lt;/a&gt; &lt;a href="http://kotaku.com/387133/ea-fires-back-at-activisions-soul+stealing-comments" title="Kotaku post on Level Up's post on EA rebutting Activision's CEO" target="_blank"&gt;gets&lt;/a&gt; &lt;a href="http://thebuzzkiller.com/ea-we-do-not-steal-souls/" title="The Buzz Killer post on Level Up's post on EA rebutting Activision's CEO" target="_blank"&gt;pickup&lt;/a&gt;; others &lt;a href="http://www.destructoid.com/ea-shows-kotick-its-bothered-face-over-recent-critcism-84663.phtml" title="Destructoid post on Level Up's post on EA's rebuttal of Activision CEO's remarks" target="_blank"&gt;struggle with attribution&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;NOT&lt;/b&gt;...hing &lt;a href="http://www.gamedaily.com/articles/features/media-coverage-ign-says-variety-may-have-grudge/?biz=1" title="GameDaily Q&amp;amp;A with IGN about The Cut Scene's criticism of its practice of exclusive reviews" target="_blank"&gt;like a good&lt;/a&gt;, old-fashioned &lt;a href="http://weblogs.variety.com/the_cut_scene/2008/05/im-really-not-t.html" title="The Cut Scene post responding to IGN's remarks in GameDaily" target="_blank"&gt;blogfight&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;b&gt;RND&lt;/b&gt;...In which we &lt;a href="http://blogs.suntimes.com/ebert/" title="Roger Ebert official blog" target="_blank"&gt;belatedly welcome a fellow critic&lt;/a&gt; to the 'sphere&lt;br&gt;
  &lt;/li&gt;&lt;/ol&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/05/06/top-four-gaming-tidbits-for-may-6th-2008.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=369277" width="1" height="1"&gt;</description><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/High+Score/default.aspx">High Score</category></item><item><title>Objection: What's Missing From Mainstream Reviews of Videogames? Oh, That's Right--Gameplay</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/05/05/whats-missing-from-mainstream-game-reviews-oh-yeah-gameplay.aspx</link><pubDate>Mon, 05 May 2008 18:15:09 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:368405</guid><dc:creator>N'Gai Croal</dc:creator><slash:comments>20</slash:comments><comments>http://blog.newsweek.com/blogs/levelup/comments/368405.aspx</comments><wfw:commentRss>http://blog.newsweek.com/blogs/levelup/commentrss.aspx?PostID=368405</wfw:commentRss><description>&lt;DIV class=slideshowTeaser&gt;&lt;IMG hspace=5 src="http://www.blog.newsweek.com/photos/levelup/images/original/Grand-Theft-Auto-IV-screenshot-003.aspx" border=0&gt; 
&lt;DIV class=imageCaption&gt;&amp;nbsp;&lt;/DIV&gt;&lt;/A&gt;&lt;/DIV&gt;
&lt;P&gt;Anyone who's been a faithful reader of Level Up knows we have some pet themes to which we keep returning. Among them: games are not a fundamentally narrative medium; we all "see" games with our hands; we videogame journalists need to develop a critical vocabulary that will enable us to better explain the unique qualities of this art form. This week, we managed to smuggle some of that thinking into the pages of NEWSWEEK by means of &lt;A class="" title="Newsweek essay by N'Gai Croal on GTA IV" href="http://www.newsweek.com/id/135372" target=_blank&gt;a page-long essay on Grand Theft Auto IV&lt;/A&gt;, in which we wrote:&lt;/P&gt;
&lt;BLOCKQUOTE&gt;
&lt;P&gt;&lt;I&gt;When I write a post about videogames on my NEWSWEEK.com blog, Level Up, my target audience is the sizable one that's already knowledgeable about the medium. The real challenge, however, comes when I return to the pages of the magazine. It's not easy to explain a game like Grand Theft Auto IV to an audience that's not native to this art form. Yes, I said art: to draw an analogy or three, Grand Theft Auto is to videogames what "The Sopranos" was to television--a sprawling, operatic crime series that has elevated the genre and made its creator very rich in the process (Rockstar Games took in more than $1 billion in the United States for the last three GTA games alone). But on the TV show, you only watch Tony and his minions kill their enemies. In Grand Theft Auto IV, you also direct and star in a story that unfolds over as many as 100 hours, depending on your skill as a gamer.&lt;/I&gt;&lt;/P&gt;
&lt;P&gt;&lt;I&gt;The experience is hard enough to sum up that I'm tempted to put novices at ease by writing something like this: a first-person, here's-what-I-did-in-the-game introduction, followed by a colorful précis of the Grand Theft Auto IV story and characters, then a recitation of the numerous landmarks and radio stations that give this skewed facsimile of New York City--called Liberty City in the game--its authentic flavor. The problem with this approach is that it doesn't begin to give you a feel for what it's actually like to play the game. Just as the majority of movie reviewers still struggle to find a meaningful critical and technical language with which to discuss actors' performances, we who write about videogames have yet to find a vocabulary that enables us to thoroughly engage the medium. One that will allow us to examine the mechanics, visuals, sounds and narrative elements of videogames not in isolation, but in concert.&lt;/I&gt;&lt;/P&gt;&lt;/BLOCKQUOTE&gt;
&lt;P&gt;When we wrote those two paragraphs, we did so specifically in response to several reviews of GTA IV that we'd read in the mainstream press, where the need to distill a game's essence for non-initiates is the most acute. Take, for instance, &lt;A class="" title="New York Times review of GTA IV" href="http://www.nytimes.com/2008/04/28/arts/28auto.html?ex=1367121600&amp;amp;en=5052f4b368b357f1&amp;amp;ei=5124&amp;amp;partner=permalink&amp;amp;exprod=permalink" target=_blank&gt;the ecstatic review that ran&amp;nbsp;in the New York Times&lt;/A&gt;. Only two almost-throwaway sentences--"The point of the main plot is to guide Niko through the city’s criminal underworld. Gang leaders and thugs set missions for him to complete, and his success moves the story along toward a conclusion that seems as dark as its beginning"--describe the main thrust of the game. The rest of the review, though artfully written, starts with that "here's-some-of-what-I-did" intro we mentioned in our excerpt, and then follows it up with a laundry list of adjectives, characters, locations and narrative elements.&lt;/P&gt;
&lt;P&gt;&lt;EM&gt;To read the rest of our post, click on the link below.&lt;/EM&gt;&lt;/P&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/05/05/whats-missing-from-mainstream-game-reviews-oh-yeah-gameplay.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=368405" width="1" height="1"&gt;</description><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/Critical+Hit/default.aspx">Critical Hit</category><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/Featured/default.aspx">Featured</category><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/Objection/default.aspx">Objection</category></item><item><title>War of Wordcraft: After Repeated Shots From Activision CEO, Electronic Arts Finally Fires Back</title><link>http://blog.newsweek.com/blogs/levelup/archive/2008/05/05/electronic-arts-finally-fires-back-at-activision-ceo.aspx</link><pubDate>Mon, 05 May 2008 04:03:04 GMT</pubDate><guid isPermaLink="false">544c64cf-7058-4151-925a-a0fd041e73dd:366617</guid><dc:creator>N'Gai Croal</dc:creator><slash:comments>4</slash:comments><comments>http://blog.newsweek.com/blogs/levelup/comments/366617.aspx</comments><wfw:commentRss>http://blog.newsweek.com/blogs/levelup/commentrss.aspx?PostID=366617</wfw:commentRss><description>&lt;div class="slideshowTeaser"&gt;&lt;img src="http://www.blog.newsweek.com/photos/levelup/images/original/EA-T2-R_2A00_-logo-red.aspx" border="0" hspace="5"&gt; 
&lt;div class="imageCaption"&gt;&amp;nbsp;&lt;/div&gt;&lt;/div&gt;
&lt;p&gt;When the CEO of the world's largest videogame publisher takes repeated shots at the runner-up, even a journalist must eventually take note and seek comment. That's exactly what we did after noticing three separate statements in which Activision CEO Bobby Kotick had taken a dig at Electronic Arts, including an accusation that EA has been "taking the soul" out of a lot of the studios it purchased. To address this string of criticism, we sent some questions over to Jeff Brown, EA's vice president of corporate communications, for the company's official response. Here's what he wrote back:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;In a recent Q&amp;amp;A with Portfolio, Activision CEO Bobby Kotick had &lt;a href="http://www.portfolio.com/executives/features/2008/04/10/Interview-With-Activision-CEO" class="" title="Portfolio Q&amp;amp;A with Bobby Kotick" target="_blank"&gt;the following exchange with the interviewer&lt;/a&gt;:&lt;/b&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;b&gt;&lt;i&gt;Is there a key to Activision's growth?&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;It's about really being considerate of the culture in the game studios that Activision buys. That's the biggest difference between us and any of our competitors. We built a model that celebrates entrepreneurial, opportunistic, independent values. It's almost the opposite of Electronic Arts, which has commoditized development. It did a very good job of taking the soul out of a lot of the studios it acquired.&lt;/i&gt;&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;&lt;b&gt;What was the reaction of the executives at Electronic Arts when they read that quote?&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;The truth is, everyone laughed. In the past year EA has made radical changes to decentralize the company and put creative control back in the hands of development teams. It's too early to declare victory but if you talk to people like Patrick Soderlund at dice in Stockholm, Mark Jacobs at Mythic in Virginia or Josh Resnick at Pandemic--they'll probably tell you that it's working. They get a lot of resources and creative freedom. That freedom has already contributed new start-ups like Dead Space, Mirror's Edge and Boom Blox and there's a lot of others to be announced soon.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;EA CEO John Riccitiello has made numerous recent remarks about EA's shift away from a command-and-control model towards a city-state model, in which individual studios and teams have more control over their own destiny. Do remarks like this suggest that he has more to do to change the perception of EA among his peers, or is something else at work? Which studios would you point to at EA that still have their souls intact?&lt;/b&gt;&lt;/p&gt;...(&lt;a href="http://blog.newsweek.com/blogs/levelup/archive/2008/05/05/electronic-arts-finally-fires-back-at-activision-ceo.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blog.newsweek.com/aggbug.aspx?PostID=366617" width="1" height="1"&gt;</description><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/Loot/default.aspx">Loot</category><category domain="http://blog.newsweek.com/blogs/levelup/archive/tags/Featured/default.aspx">Featured</category></item></channel></rss>